Ah, the brain collector. Apparently it first showed up in the “basic” D&D module
X2 Castle Amber (which my brother got
me for Christmas! #soexcited #haven’topenedityet). My first encounter with it was in the AC9 Creature Catalogue—the first D&D
accessory I ever purchased. A very
chatty and urbane example popped up in “The Voyage of the Princess Ark” (I don’t have the exact issue in front of me, but I
believe it was Dragon Magazine #185;
Prince Haldemar defeats it by getting it to access the schizoid brain of a
Herathian aranea wizard). Then in
migrated to AD&D in the Mystara
Monstrous Compendium Appendix, and in 3.0 it got a giant power bump in the Epic Level Handbook.
Paizo’s entry cuts it back to approximately its original
size (but hints at much more powerful versions in distant realms). Why it’s awesome: You can see the lumps
of the brains it has collected moving under the skin. Oh, and it needs those brains to fuel its sorcerous
power. And I did mention it’s
called a “brain collector,” right?
The original neh-thalggus came from the Dimension of Nightmares
along with the diaboli (see The
Dragon Compendium, Volume 1 or treat
as magic-resistant, blue-skinned chaotic good tieflings). 3.0/3.5’s came from the mad Far
Realm. And Pathfinder’s come from
space. How about yours?
A party of
adventurers discovers a subterranean town that appears to be a haven where
humanoids of all races live in peace.
An invisible secret agent
working via telepathy or through a message-bearing unseen servant alerts them that the inhabitants are actually thralls
to intellect devourers.
Thankfully, the party’s ally gives them the guidance they need to defeat
the aberrations. But in reality,
the agent is a neh-thalggu who wants the succulent brains for itself—and if the
adventurers have demonstrated singular magical might or were sorely weakened by
the devourers, the alien might reveal itself and sup from their skulls as well.
A goat-footed, blue-skinned
man is about to be burned for being a devilspawn. He begs for help,
claiming to be a lost traveler from another world. If rescued, the diabolus rewards his helpers with strange
but useful minor magical items and tries to recruit them to help him hunt down
a criminal from his reality, a “collector of brains.”
A lashunta warship
and a disturbing biomechanical vessel fall to earth from space, still locked
together from the collision that crippled them. The wounded humanoids need medical attention; meanwhile the
other vessel begins to dissolve almost immediately, with no sign of the
pilot. By the time the creature is
revealed to be a brain collector, its trail has vanished deep underground. There it allies with an umbral dragon,
and the two begin to collect slaves to serve as servants, soldiers, and meals.
—Pathfinder Bestiary 2
197
In case you couldn’t tell from the above, I like the term
brain collector, no matter what the neh-thalggu call themselves (ditto mind
flayer vs. illithid). I vaguely
remember reading Skip Williams say that one of the things 3.0 tried to do was
cut out the number of monster names that were just strings of syllables. But clearly that effort must have collapsed
almost immediately, judging by every
subsequent D&D product WotC put out ever.
For a real master class in naming monsters, check out Sword
& Sorcery’s Creature Collections,
which did a phenomenal job of creating scary beasties out of real words.
Also, last chance to download last week’s show. It vanishes in just over an hour…
Re: Castle Amber: not to toot my own horn (blatant lies), but if you ever run a Pathfinder-ized conversion of it, I've got the lupins that appear in it covered.
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