I knew very little about the mothman when I first heard of
it. Fortunately, Mystery Monsters Revisited just came
out. And now I know so much more very little!
That’s not a dig at contributor Anthony Pryor. He’s writing about a monster whose entire point is inscrutability, and he
did a nice job with the leeway he had (plus he offered alternate abilities,
cursed items, and plot hooks to boot).
Unlike, say, when Dragon Magazine pulled
back the curtain on mind flayers (“Wait, they’re from the future and went back in
time to prepare our world so that they can exist whaaaa—?”), it’s too early to reveal
that much about mothmen—doing so will only pin them down. (Heh. See what I did there?)
So yeah, the mothman has some hurdles: 1) It’s a cryptid, and
not a well-known one (dating only back to 1960s West Virginia, and without the
Internet boost the chupacabra got); 2) it’s new to role-playing, and 3) it’s
not supposed to be explicable. Oh right, and 4) most people don’t
think moths are that scary, let alone mothmen, especially when the cultural
antecedent is that one guy in Watchmen
and Arthur from The Tick.
So I think the trick with the mothman is to hint at its
presence (or at least its possibility) early. Have it come up in a tavern tale…and have those who don’t
scoff at the teller be truly terrified.
Build up the victim’s credibility with the PCs (and the players). So when the mothman finally appears,
ideally the reaction at the table won’t be “A moth? I’m fighting…a moth?”
but rather, “It’s real! Oh no!”
Mothmen are also excellent success/failure-nudgers. Did your party romp through the
dungeon? Have a visitation from a
mothman as a spoiler to throw them off track or deplete them of loot. And while parties that make bad
decisions (“Leave the decapus in the jar alone!”)
deserve what they get, some nights the dice can just crucify a table unfairly. Let the appearance of a mothman be a
balm (“We were meant to fail.”) and a
dash of adrenalin “”There’s more behind this than we thought!”).
And of course, there’s that nagging sense that mothmen aren’t
just visitors from afar…they’re visitors from the far future…
An escort job becomes
a race against bandits, humanoid ambushes, and especially accidents and
vile weather. Eventually the
adventurers realize that someone is stacking the deck against them; someone
wants their charge (a golden-skinned merchant of something he calls
“chrysanthemum rockets”) to perish.
A mothman is responsible, and if it cannot achieve its ends through
subtle means (especially nightmare
and phantasmal killer) it will resort
to black tentacles via its agent of
fate power, and then attempt modify
memory on any witnesses.
Delegates of the
Elven Court visit the town of Robin Crest, long said to be haunted by a
banshee. The pair of clerics is tasked with laying the evil revenant
to rest. Their work reveals no
banshee but a mothman. But is its
interest in the town it continually curses, or were the decades of disasters
all a ruse to lead these particular priests here…and why?
Mothmen don’t look so
alien in spacefaring solar systems.
Elven armadas have long used insectile ships and elf/insect half-breeds and
hybrids as soldiers. Mothmen
appear to be some kind of super-weapons gone wrong—scions of an experimental, perhaps
even far-future development gone rogue and now operating of its own accord.
—Pathfinder #16
88–89 & Pathfinder Bestiary 2 194
No comments:
Post a Comment