Mohrgs were the breakout stars of the 3.0 Monster Manual’s undead (no small feat,
given that devourers, bodaks, and allips also muscled into that book amongst
the usual wights, spectres, etc.). Spawning undead are always scary, but intelligent spawning
undead with paralyzing tongues/entrails take the cake.
And the fact that I have to slash “tongue/entrails” really
tells you everything you need to know about the appeal of this monster. These are visually and viscerally terrifying
undead. Plus, they are the spirits
of mass murderers and serial killers—among the worst humans whilst alive, now
in death animated by their very love of killing. Um, yikes.
Best of all, you can play them as brutes or schemers; they’re
terrifying either way. Brain Cortijo
breaks down mohrgs in Undead Revisited,
illustrating their potential as necrotic energy junkies (particularly young
mohrgs) and undead minion-spawning masterminds (for older specimens). And they could certainly handle class
levels (going back to 3.5, I believe Dragon
even featured articles for creating mohrg PCs). In fact, the very fact that they are such physical nemeses
makes them a refreshing change from all the undead spellcaster masterminds out
there.
And who says a mohrg has to be the PCs’ enemy (at least at
first)? I can easily imagine
playing a mohrg as a party’s Dexter-like ally: a bounty hunter, perhaps, who helps
them out on tough cases—the evil they know who aids them against the greater
evils they don’t. Only later do
they find out that he’s gone back to kill and reanimate everyone they’ve ever
helped, making a mockery of all their good work and spawning an army out of
their friends and neighbors, for nothing more than the sick joy of it.
There’s more to say about mohrgs, but I don’t have time to
say it, so I’ll just shut up and get to the hooks, and let you say it in the
comments!
Some say “Wild”
Jamesun was the first gunslinger—a bounty hunter who saw the dread appeal
of firearms before most men.
Others say he was a practiced hand with the crossbow long before the
first blunderbuss was crafted.
What is not in question is that he and his posse of fast zombie spawn
have decimated thorps and haciendas across the South—though now he aims to
wound with his pistols rather than kill, so he can finish off his victims up
close.
A debt collector in
life, Marshall Lewel Fairborne is unusual in that he rose as a mohrg
despite never having personally killed.
But he was so dogged, cold-hearted, and contemptuous in his hunt for
debtors—aided by his magical paralyzing rod of office—and he blithely sent so
many people to die of disease and privation in debtors’ prisons that his
twisted spirit refused to rest in peace.
He still carries his rod of office (now matched with his paralyzing
tongue) and he preys almost exclusively on the poor or bankrupt.
Undead battle in the
streets of Camden—the result of a battle between a mob of mohrgs and the
cultists of Shem-Zen the Binder.
The mohrgs are furious that the grave-robbing cultists have taken
control of and experimented on their zombie minions, so their response has been
to murder and reanimate even more innocents, sending them in waves to exhaust
the clerics’ spells and resources.
Worse yet, the local citizens cannot flee the conflict—they are quarantined
in the Common Quarter due to an outbreak of yellow pox—and only truly brave or
mad heroes can enter the ghetto and save the trapped populace.
—Pathfinder Bestiary
208
I’ll never forget an early installment of The Year’s Best Fantasy & Horror
series that featured a shaman who went to kiss his lover, only to have her
tongue revealed as a cursed gigantic tapeworm sent by a rival. Mohrgs have a similarly delicious squick
factor.
Also, the paralyzing rod above? That’s actually not far from real life. Patrick O’Brian’s obsessively
researched Aubrey-Maturin series has several scenes with England’s Napoleon-era
debt collectors, whom the law dictated debtors could not flee once the
collectors touched them with their staves of office.
I didn’t spend much time with the WotC website, but when I
did I thought the “Elite Opponents” column was great—a lesson in using
templates to create unexpected takes on favorite monsters (or bold new monsters
entirely with old monster stats secretly under the hood). Here’s the mohrg entry, but be sure to
browse the whole list.
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