Monadic devas are angels—by definition neutral good. For once, though, that doesn’t mean
it’s hard to come up with encounter ideas for them.
First off, as guardians of the Ethereal and Elemental
Planes, they are likely to haunt the very portals plane-hopping PCs seek to
use, and they may try to test PCs’ intentions or bar them outright from
passage. (I’m not alone in this
reading; Ultimate Magic refers to
them as “stubborn” and prone to “demand[ing] outrageous gifts of servitude.”) Their habit of lending out their magic +3 morningstars can put them at odds
with those who don’t want to return the gifts, or who use them in ways the
devas find objectionable. And when
in doubt, you can always fall back on the fallen angel trope, swapping out the cure/good/holy attributes for their evil opposites.
A party is
unknowingly infected with xill eggs.
A monadic deva will stop at nothing to keep them from accidentally
infecting their home world with the loathsome outsiders. Worse yet, the eggs have begun to
corrupt the party’s auras, causing them to detect
as evil.
Adventurers find a
magical +3 morningstar, only to
have its monadic deva owner come looking for it a few months later—and he
wastes little time resorting to force if the adventurers resist. Should the matter be peacefully
resolved, the angel recruits the adventurers to find out what happened to the
weapon’s last owner, a cleric of St. Rhysgard who sought to proselytize to the
syrinx (see the Inner Sea Bestiary). Once that mystery is solved, the deva
could also use some help driving a kyton and his Advanced belker allies out of
a noble djinni’s court on the Plane of Air.
One sect of monadic
devas eschews the customary mace, favoring flails and scourges that they
use upon themselves. This order of
flagellants wanders the Ethereal Plane in squads, believing their suffering
draws the attention of night hags, xills, and other threats aware from the
Material Plane. They are quick to
turn these same flails against others, however—and not just evil creatures. They kindly but firmly require those who
come to them for aid (particularly for the removal
of curses, disease, fear, and fell magic) to join them in their abasements—and
only heal them after suffering has expiated the supplicants’ sins.
—Pathfinder Bestiary 2
27
In campaigns featuring servants of the Elemental Evils (as
in: comma, Temple of), monadic devas can be great allies.
Also, did I really just base an adventure hook off the
dictionary definition of “monadic,” which refers to a protozoan?
Yes. Yes, I did.
No comments:
Post a Comment