The most martial of leshys—by inclination, if not by CR—leaf
leshys are most likely to encounter PCs who stumble into their orchards…or who
interrupt their war games.
The Whitehart Forest
has large concentrations of leaf leshys and atomies, and the various bands and
groves drill and duel almost daily, delighting in elaborate war games that span
vast acres. They assume any
interlopers are part of the exercise and use nonlethal methods to drive them away
or take them down…but if responded to with real violence, they will offer it in
turn. The combination of deafening
seedpods followed by invisible atomie
sneak attacks is particularly effective.
After seeing
adventurers going about their morning exercises, a group of orange grove leaf
leshys approaches and begin pantomiming and gabbling to them in Druidic and
Sylvan. If the adventurers
(whether through speech or signs) agree to teach them a new fighting style (any
martial feat besides Weapon Finesse), they will offer their thanks with a
necklace of opals—which, should they attempt to sell it, offers a lie to the
local baron’s tale that his foster daughter is away studying at a monastery.
A psychotic leaf
leshy’s “greatsword” is actually an intelligent +1 wounding dagger that craves at least 1 hp of blood every day. Incensed at being owned by a bloodless
plant, the dagger drives the leshy to attack any humanoid it sees in the hopes
of finding a victim or a better owner.
—Pathfinder Bestiary 3
179
Let a sick day keep me from blogging? Not on your life! (Translation: The drugs are the only
things keeping me upright…)
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