Your campaign has everything it needs to run an adventure
based on Princess Mononoke—samurais,
monks, gunslingers, dire boars, demons…everything but the head-rattling tree
spirits. The kodama kami in the Bestiary 3 take care of that nicely.
Most kodama will be peaceful, if somewhat curious and
mocking creatures (again, see Princess
Mononoke for role-playing these creatures), but these hooks offer
exceptional circumstances that may demand a bit more confrontation…
The forest gnome sage
Felix Tinderflame lost his legs to an accident years ago. But his condition has only endeared him
to the forest’s kodama, who have fashioned him fine crutches and prosthetics
from fallen limbs, and they delight in pushing him around in the wheelchair he
designed himself. They can be too
protective of him, however, and they mimic, play pranks on—or even
attack—anyone heavily armed who seeks an audience with him.
Isolated, hardy trees
often have more of a presence than much larger trees safely nestled in a
forest. A band of sellswords is
told that the spirit of the grizzled, lightning-scarred oak north of the Yellow
Prairie River may know more about the ancient barrow mounds that rise up
throughout the area. But when they
get there, hobgoblins are already consulting with the Large kodama. Even these martial brutes respect the
kodama’s age and toughness, but their taboo against harming the kami does not
extend to the kami’s guests.
Overlogging is
nothing new in many forests.
But the mad boy-king Ludeverg sends men to chop down the Deepwood for
another reason. He blames the
hollow gazes of the forest’s kodama for stealing his innermost thoughts, and he
hopes that by chopping down the trees he will kill the mocking kami. Now the desperate kami that remain are sending
stags, mandragoras, and even wereboars after any loggers they find in the
forest…and they can’t always tell the difference between the blades of a saw
and the blades of an adventurer.
—Pathfinder Bestiary 3
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