Interlocutors are the artists and scientists of the kyton
race. Eremites are the leaders,
exemplars, and godheads; augurs are the voyeurs and scouts; and evangelists are
the recruiters, soldiers, and (might as well say it) evangelists of pain. Interlocutors are the scholars and sculptors. Like grisly MFA candidates, pain for
them is a field of study, but that study must never take a backseat to art and
inspiration. It is both a medium
and a conversation they have with their victims—hence their name. But because they are only interested in
self-improvement and their eventual apotheosis, this conversation is
inevitably, hopelessly one-sided.
Like Count Rugen in The Princess Bride or Firefly’s Adelei Niska (only,
let’s be clear, vastly darker and more unfathomable) interlocutors are only
interested in the answers that confirm their own appalling beliefs…and their
victims are only future components for their vile bodies.
Velothrum the Maestro
is even more of an aesthetic than most of his fellows. This interlocutor
kyton specializes in incorporating bards and birds into his form, with a
special fondness for tengus, harpies, and sirens. He also constantly searches for malevolent musical instruments
and sonic weapons that will turn his attacks into performances of majestic
violence.
Captain Bloodwraith
is the skipper of a kyton research vessel, the Fascia—a ship with sails of living skin that can cross the divide
between the Plane of Shadow and the Material Plane. Since the ship actually manifests a bit of the surrounding
black ocean as well—and since the Shadow’s seas do not always follow the
Material Plane’s coastlines—Bloodwraith sometimes strikes shockingly far inland.
Interlocutors on the
mortal world often gravitate to certain objects of study. Barbarians’ ability to sublimate pain
into rage makes them ideal subjects.
Sorcerers seeking to unlock the secrets of their blood and
mutagen-quaffing alchemists are often attractive targets (and yield unique
organs and fluids). But monks are
perhaps the most attractive target of all, as their quest for bodily and
spiritual perfection matches the kytons all. Lawful evil orders in particular are ripe for interlocutor
infiltration. The Stone Crabs are
taught to embrace pain and shed concern for their bodies like a crab ripping
off a wounded limb, sparring with shark-tooth-tipped weapons and fighting off
sahuagin incursions barehanded.
The beating heart of their dojo is an interlocutor kyton who secretly
oversees all, seeking candidates to incorporate into his body or “promote” to
the Plane of Shadow.
—Pathfinder Bestiary 3
174
Yeah, you know the crab I’m talking about. I’m not even going to link it.
The eremite was only the second Bestiary 3 monster The Daily
Bestiary tackled, so I’ve had more time to think about kytons since
then. A lot of evil monsters are
into torture, so I think part of the key to kytons is differentiating them from
the other sadists out there (and, ideally, without making them cheesy S&M
parodies despite all the whips and chains). So: Devils torture as an expression of domination. Demons torture to drive victims to
despair while ruining their bodies.
Daemons are less interested in torture; they merely wish to see its
effect on souls as part of their greater quest to snuff out all mortal
life. Other creatures feed on the
fear or agony that torture produces, or do so out of a hatred of the
living—many undead fall into this camp.
But with kytons what is striking is their simultaneous
selfishness and interest in self-improvement. They are after transformation, revelation, and apotheosis at
any cost. The anguish they cause
is of interest because of how the kyton can feed on it and what it
teaches the kyton about its own journey.
They are harvesters—of body parts, sensations, and agony—and
editors—cruelly scalpeling away all that is deemed necessary, and revising till
the original work is transformed or cut to ribbons. Devils’ and demons’ aims for mortal victims are horrible, but
vaguely understandable. Kytons are
chasing something else entirely.
Final thought: Remember, these are creatures so
self-absorbed that Hell itself—a
realm of infinite schemers and martinets—couldn’t hold them. That right there? That’s a thing.
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