Imps are the quintessential shoulder-devils of cartoon
fame. In essence, they are
devils-in-training—it is in imp form that newly minted devils hone their skills
of deception, seduction, and recruitment—and devils of training—for imps are eager to instruct and mold the young, the
impressionable, the power-hungry, and those who perceive themselves (rightly or
wrongly) as being in desperate straits.
An imp offers four adventures in one: What mortal master is it
serving? What deal is it
offering? To which diabolic master
does it owe allegiance? And where
is the paperwork tying all of the above together?
Imps are notorious
pests at colleges of magic, seminaries, and summonaria, whether called as
familiars or on their own recognizance.
At the Cerulean Circle, the blue-veined marble summoners’ college in the
cloud city of Muir, consorting with an imp is automatic grounds for
expulsion. Even summoners whose
eidolons merely ape fiendish aspects (particularly red skin, bat wings, or an
odor of brimstone) are likely to face years of academic probation, for fear
that infernal secrets are informing the eidolons’ evolutions.
Imps damn their
masters in two ways: by coercing them to perform lawful evil deeds or by
getting them to sign away their souls.
This latter tactic can doom even otherwise spotless mortals. Imp consulars are typically gifted with
magical scrolls that vanish off to the Hells immediately upon signing. But ordinary imps must file their
signatures the hard way, by finding a gate
back to the Inferno. When the
princess of a river gypsy clan signs away her soul to find a husband, it is a
barge-leaping race downriver to catch the imp before it reaches the Black Lock
in the canal city of Parsi.
Having fulfilled his
soul mandate without being called back to the Hells, the imp Preebus now
tends bar. His small size is no
obstacle at the Half & Half (a split-level joint catering to the worst examples
of hafling and half-orc society in Near Limrick); he never talks down to his
patrons and he can easily flit to reach the top-shelf liquor. For those on the
shady side of the law, he also gives excellent one-time legal advice pro bono when his manager isn’t
looking. The success of their
first endeavors tends to bring these ne’er-do-wells back as repeat
customers—often in even hotter water than before—and for these, Preebus always
has a second round of advice and a blood-red quill ready for them.
—Pathfinder Bestiary
78
I really need to stop plugging an RPG supplement released 25
years ago, but you have to love the imp in GAZ3 The Principalities of Glantri.
Here’s the last episode of my show for the summer
semester. Everything from Mungo
Jerry to MNDR, plus summer-themed songs, the 10th anniversary of Sleater
Kinney’s One Beat, and a bunch of new music. Enjoy!
(Music starts 30 seconds into the
file. The feed sometimes skips, so
for best results load in Firefox or Chrome, Save As an mp3, savor forever in
iTunes.)
Oh, and this is pretty neat: my college friend H. is on Funny or Die. I deem this legitimately funny.
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