Ice Elementals are born where the Plane of Water meets and
freezes against the Plane of Air. They
have little need to interact with humanoids, but react poorly to those carrying
fire or otherwise threatening their frigid privacy. In your campaign they might also be the result of magical
experiments (the forced merging of air and water elementals) or servants of the
powers of cold and winter.
Icebergs from the
Plane of Water can spill out into the Plane of Air. (This is one source of many planar
white dragons’ lairs.) Provided
the currents keep the icebergs cold and close to the Plane of Water, the ice
elementals that dwell there are not disturbed. But should their bergs drift too far or begin to melt, these
ice elementals can become desperate to return home—and mortal adventurers’
airships are a too-rare and too-tempting target to ignore.
In academic circles,
the most commonly witnessed form of ice elemental has generated comment. At the Elemental College of Auxenholt,
the prevailing theory is a connection—perhaps a kind of impression from early summoning
encounters—to some mortal serpentine race. Two rival scholars have taken sides on the issue—one posits
primordial lamia matriarchs, the other the serpentfolk—and now both are
establishing planar expeditions to prove their hypotheses.
For security, ice
elementals on the Prime Plane sometimes ally with creatures that carry cold
with them…but as most of these creatures are evil (such as yuki-onnas and
various undead and fey creatures), ice elementals have earned a negative
reputation by association. This
bothers the amoral and otherwise isolationist elementals little. Also, over time they may begin to
resemble creatures in their habitat, but only in form, not behavior—there are
tales of ice elemental stags, crabs, and seals, athaches, and linnorms
icewalking up sheer cliffs and even cavern ceilings.
—Pathfinder Bestiary 2
114–115
Gather round, children, as I tell you the tale of the Para-Elemental
Plane of Ice:
Once Upon A Time, back in 1e and 2e, there were these things
called Para- and Quasi- Elemental Planes. But that was before my time, and they vanished in 3.0. The End.
Now go fetch grandpa some bourbon.
(Actually, I like the idea of these interstitial planes—any
excuse for more monsters is a good one—I just don’t know anything about
them. (I vaguely remember a Dragon Magazine article—issue 174
maybe?—talking about the Quasi-Elemental Plane of Minerals as the source for
ioun stones.) They seem to have
lived on in the form of mephits and the various hybrid elementals.)
'Ere's a little something on quasiplanes, berk: http://www.mimir.net/explorer.html Also, because the site bafflingly lacks a link to its own page: http://www.mimir.net/salt/index.shtml And finally, to get REALLY nuts, the quasiparaelemental planes: http://mimir.net/mapinfinity/quasi.html Have fun, clueless!
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