We’ve had a run of new (that is, late-era D&D or
Pathfinder-only) monsters recently, with more on the way (here come the ice
linnorms!). But the hydra is as old school as it gets. Pathfinder
takes the hydra back to its roots by ditching the distinction between regular and
regenerating (Lernaean)
hydras. With fast healing and
heads that regenerate to double the original, these are nasty beasts that are
hard to kill.
And that’s appropriate. After all, the original hydra killed even after death—its blood
fouled an entire river, served as the poison for Heracles’s arrows, and would
up killing the demigod himself (in the form of a poisoned cloak). Your hydra will probably only rarely be
the boss monster in an adventure, but it should
be hard to kill. Give it lots of
opportunities to escape and live to regenerate again—and if it does, take it as
a given that it will strike the PCs or someone they care about soon. A hydra may not be the reason PCs enter
the swamps, but it can be the reason they never leave.
A hydra has never
forgotten the young black dragon that stole its lair, drove it downriver,
and left it with acid-seared stumps where two of its heads used to be. Now it attacks random villages, gorging itself
until hunters are sent after it.
These it leads upriver to the dragon’s domain. The cagey hydra intends to continue this way until the
dragon is finally slain and it can return to its beloved lair.
Tales of an unwatched
clutch of white dragons bring fortune seekers running to the ice caves near
Shelter, hoping to catch and sell the wyrmlings before they’ve imprinted. What they find is icy death. A cryohydra hides in the semi frozen
pools, using one head to draw out would-be hunters, then attacking from behind
with the other five.
Pyrohydras are
rightly feared in mountain communities—especially in the summer months,
when a single spark can set the tinder-dry trees aflame for leagues in every
direction. But when a pyrohydra is
spotted on Carter Peak, the local lord doesn’t want it slain—he wants it
caught. Ostensibly it is to be sent as a gift to a neighboring fire giant thane
as a peace offering. Really, it is
a bribe to get the fire giants to attack the lord’s rivals. He finds it a delicious irony that the
adventurers he’s hired don’t realize they are helping him incinerate their
hometown.
—Pathfinder Bestiary
178
Speaking of monsters coming back to haunt you: Two years
ago, my comic book store got ahold of a ton of old metal miniatures and gave
them away on Free RPG day. Not
being a mini guy, a picked the hydra and gave it to my GM. Lo and behold, it came back to haunt
us, in the form of a pyrohydra that had even my fire-resistant paladin running
for cover. It went on to slay the
bear animal companion that practically defined our taciturn druid. He was not pleased.
2e fans should check out Jonathan Richards’s “The Ecology of
the Hydra: Heads and Tales” from Dragon
272, one of the very last pre-3.0 Dragon
Ecologies.
In Mythological Monsters Revisited, Jason Nelson has some nice thoughts on hydras, especially
how to make them fearsome combatants in their home environments. I’m mixed about his suggestion that
they breed by asexual budding, though.
That seems a poor strategy for genetic diversity and pyro/cryohydras are
far more likely to have arisen through red/white dragon crossbreeding than
mutations alone. I’d argue that
hydras mate when they can, and then bud during times of environmental stress.
And since we’re talking dragons, while by type hydras are
Magical Beasts, I like my hydras draconic. Heck, that poor ranger/paladin deserves to use her
anti-dragon bonuses sometime…
My old 2e DM always thought it was weird the game gave hydras legs, so he invented serpentine hydras, the most dreaded of which was the blue one. It could spit magic missles/laser beams, regenerated heads, and had a psychic attack that left one of our fighters in a vegitative state until his player could solve one side of a Rubik's cube. In another campaign, my ranger was being hunted by one and had to petrify himself with the head of a medusa we killed earlier to avoid getting eaten. Our DM was evil.
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