Showing posts with label Chromatic Dragon. Show all posts
Showing posts with label Chromatic Dragon. Show all posts

Monday, April 7, 2014

White Dragon


We’ve reached the last of the 10 classic true dragons!  And you have to pity the poor white dragon.  As fantasy role-playing has progressed, every other species has grown more majestic or singular with every iteration—becoming sorcerers and sages, astrologers and suzerains, paladins and pranksters.  As if to counterbalance that fact, white dragons, already the runts of the litter, are now portrayed as little more than beasts—and on Golarion, inbred ones at that.  In fact, it's so rare for white dragons to actually have a brain or civilized aspirations that they get their own name (“lazakh”) in Dragons Revisited.

The good news is, they’re still consummate masters of their environments, and will do everything they can to ambush, snow-blind, freeze, drown, and otherwise make adventures miserable in the frozen surrounding their homes.  If you're a GM who wants to throw a dragon at your party without a lot of spellcasting or prep work, they’re ideal.  And if you’re a GM that really likes to play up the battlemat and environmental/terrain hazards, they’re perfect.

As far as making your white dragons singular…well, if your world has poles, do the dragons of the North interact with the South?  Do they migrate?  Or are they practically different species?  If your world has a long winter, they become vastly more common and influential than their kin.  And where else is cold enough for them besides the arctic wastes—high peaks, the taiga, isolated deserts at night, below the earth, in space, etc.?  White dragons might not deserve our respect, but they're classic, so we’ll give it to them anyway.

Worm is a sorely abused white dragon kept shackled in the frigid duergar city of Deepreach.  Meant to be defense against invaders, in peacetime the muzzled and chained beast spends most of his time penned in isolation or doing manual labor.  Poor in health, he longs to see the sky of which he has only the vaguest of memories.  He will ally with any adventurers that offer him his freedom, but he will turn on them if one of them is a dwarf (no better than duergar, as far as he is concerned) or if they flash wealth that could serve as the seed of his first hoard.

One of a bloodline isolated even for whites, Meritrius worships the demonic lady of taboo coupling, incest, and abominable births.  The last of her family now that her father and mother-sister have passed away, she has gathered around her a cadre of likeminded lamia-kin, ogrekin, qallupilluks, and half-breeds of all kinds (many of whose get have begun to exhibit draconic or ogrish traits as well).  The cult now seeks to capture a metallic dragon slave to spice up their revelries and revitalize their gene pool.

On the world of Temlin, white dragons migrate from back and forth from the male North Pole to the female South Pole for mating.  In some cases, this means the risk of white dragon predation even in the steamiest jungles.  In other cases, it makes for strange bedfellows.  Winterclaw is a brute of surpassing evil, yet he aids a cetaceal every year with the whale birthing, as if honoring some ancient pact.  Old Myxim has given up the frozen South entirely for the chilly mists of a cloud forest.  Note also that the male white dragons, in order to impress their mates, are the artists of the species.  The female whites have little time for that nonsense outside the mating season, but they do rely on complex contracts with minotaur henchmen to guard their young.

Pathfinder Bestiary 100–101

More on white dragons in Mike McArtor’s Dragons Revisited.  If you really want to get into the weirdness of Golarion’s dragons, check out Pathfinder #4: Fortress of the Stone Giants.  (You’ll note some contradictions—for instance, DR says whites often rampage; P#4 says they rarely do.  Also, confidential to the Paizo folk who occasionally pop by this blog: We’re waiting on those abomination and humour septs, among others…)  Mythic Adventures has a mythic white dragon to test your PCs against.  And while it’s by no means essential reading, the true dragon fan will have a lot of fun with the 3.5 Draconomicon, and might even want to dig up the 2e Draconomicon or (this is really going back) Dragon Magazine #146, just for kicks.

As we continue our countdown, syringesin wrote in a panic (he did not actually write in a panic; he wrote in a tone of idle curiosity; I am deliberately miscasting his words for my own egotistical needs) to ask what happens when we reach the end of the alphabet.  It’s risky to promise anything 100% on the Internet, but at present the plan is keep going—we still haven’t covered the Bestiary 3 letters A–D, the Inner Sea Bestiary A–M, or the Bestiary 4 A–U.  Beyond that, who knows?  I’ve gotten a taste for writing this stuff, so we’ll see where my interests lie if and when the alphabet is exhausted.

I also neglected two big things.  The first was the recent passing away of Dave Trampier, whose comic Wormy was a classic of old-school Dragon Magazine.  His last comic appeared in issue #132, which coincidentally was the earliest issue I ever got my hands on as a kid (my first being #140).  Apparently his life was troubled, but his art is iconic.

Second, I was so tired on Friday that I neglected to mention DriveThruRPG.com’s big offering of free stuff in honor of International Tabletop Day.  I wouldn't normally be bringing DTR to your attention because pdfs, ewww…but a) free things are good, and b) one of those things is the Termana gazetteer from Scarred Lands!!!  You. Want. This.  I don’t know if the free offer is still going on, but give it a try.  I think Scarred Lands was a really special setting and very worth exploring—especially if it doesn’t cost you a cent.

So at 9:45 on Saturday night, I was settling into my bed to read a Pathfinder adventure.  Then I made the mistake of checking Facebook.

So at 10:00 I was watching the Dismemberment Plan take the stage.


In retrospect, that’s basically my life in a nutshell.

Speaking of music, not my best show technically (…yeah…that sucked…) but musically, thumbs up.  (Saturday was also the 20th anniversary of Kurt Cobain’s death, but I only touched on it lightly.)

Tuesday, May 14, 2013

Red Dragon

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Megatron. When you’re role-playing red dragons, think Megatron.












What, you’re still here?  Really?  Okay, fine, I’ll elaborate:



Purists might point you to Smaug, Fáfnir, or the dragon from Beowulf.  But Fáfnir was more of a linnorm, the Beowulf dragon not much of a talker, and Smaug’s bad example was the reason why so many 1e dragons got caught napping in their lairs.  (There’s a reason every other article from the early days of Dragon Magazine was about making dragons tougher.)



But the best example for how a red dragon behaves comes not from fantasy, but from the Transformer Megatron (preferably the cartoon movie version from 1986 or the IDW comic version of today).  Ruthless.  Capricious.  Cruel.  Armed with overwhelming power.  Willing to do anything to be the victor, and not hesitating to lie, cheat, steal, manipulate, or run away when pure force won’t do the job (though it usually does).  Rest assured, he will come back, stronger than ever, and make you pay a thousandfold for the insult of existing.



Megatron is a red dragon, and vice versa.



As far as making red dragons original…well, honestly you don’t need to.  Sometimes it’s nice to have a monster that does exactly what it says on the tin.  Reds are the original-recipe, full-calorie Dragon Classic.  They’re the virgin-gulping stereotype every other dragon species plays off of.  And in everything I’ve read about them, from “The Ecology of the Red Dragon” by Gregg Sharp in Dragon #134 to Dragons Revisited from Paizo (and all the Draconomicons in between) red dragons are about dominance, mastery, destruction, aerial might, and fire.  That doesn’t make them boring; it just makes them red dragons.



To that end, don’t forget to play up the collateral damage.  In addition to pyrotechnics, wall of fire, and a fire aura, red dragons can literally make flames do their bidding.  They can melt stone defenses into slag, then melt the minds of the defenders with frightful presence and suggestion.  Should your PCs actually manage to hurt one—whoops, it just set the orphanage on fire.  Looks like your paladin’s going to be busy a while.  Red dragons are evil, smart, and callous, so play that to the hilt.  A red’s only vulnerabilities are to cold and to its own pride…and most wyrms that live long enough learn to compensate for both.



Still, if you do want to shake up your red dragons, here are two final thoughts: In most early versions of D&D, githyanki had a relationship with red dragons (won at the cost of their savior Gith).  A similar pact (perhaps with xills, serpentfolk, or demodands) could really shake up your campaign world.  Also, most red dragons are disdainful of higher powers, feeling themselves already practically divine…but a red dragon with the power of a godly or demonic patron behind it could be truly terrifying…



Most red dragons disdain to breed with what they consider to be lesser creatures.  Vilthorikai in Scarlet is an exception.  She is the chief spokesdragon of a philosophy (and possibly a Power) she refers to as the Becoming Holocaust.  She eagerly mates with minotaur, lizardfolk, and manticore supplicants in order to create an army of half-dragons to set the world on fire…literally.



A disease infects all the dragons with elemental fire in their blood, driving them to dragonrage.  They duel with each other in the skies and leave smoldering villages in their wakes.  No fire dragon is immune—brasses, golds, and even underworld and magma dragons are affected—but it is the reds that cause the most damage, incinerating whole cities with abandon.



Neither black powder nor the enchantments to power skyships are unknown in the aerial archipelago of Aeryth.  Yet there is hardly more than a brace of pistols to be found in most villages, and trade is conducted entirely by small ornithopters and messenger gliders.  The reason is Caryx the Skysmasher, a red dragon of monumental proportions.  He and his kin rouse themselves every few decades to reduce to kindling any gunworks or skyships they find.  Adventurers who discover Caryx’s home valley will find it littered with the skeletal remains of previous eras’ flying machines.



Pathfinder Bestiary 98–99



If you like dragons, don’t forget to check out Dragons Revisited.  Keith Baker’s Pathfinder module Blood of Dragonscar also has a pretty nasty, soul-devouring red dragon.  And if you like dracoliches—er, I mean, raveners—don’t forget that Friday’s post is now up.



Special thanks to cobaltwashere for the redcap reblog—making each monster your new favorite monster is why I do this—and to Bill for the fantastic email—keep us posted on how your rakshasa/lamia campaign goes!  Love the feedback, guys—thanks again!

Wednesday, June 6, 2012

Green Dragon

Big news!  It’s The Daily Bestiary’s first birthday! 

We began this crazy endeavor one year ago today with the aasimar.  Since then, we’ve covered every monster in the Pathfinder Bestiary, Bonus Bestiary and Bestiary 2 in alphabetical order from A to G (along with the Bestiary 3 starting with the letter E and a Tumblr mirror site starting with the letter G).  I’m excited to have made it this far, and thrilled to have plenty of monsters ahead.

I’ll have more to say about this below.  But first, today’s beast…

Traditionally, green dragons have been described with words like “cunning” or “crafty.”  They have to be, for two simple reasons: They are chromatic dragons of only middling power, and they share their forest homes with elves, whose longevity and mastery of magic, archery, and swordplay make even wyrms pause.  Survival demands that they pick their battles carefully, make and keep allies, and be always one step ahead of both rivals and prey.

Pathfinder’s green dragons, however, go beyond crafty; they’re downright intellectual.  The Bestiary calls them “perhaps the easiest to deal with diplomatically” among the chromatics.  Mike McArtor’s Dragons Revisited goes farther, painting them as scholars, archivists, and astronomers, a small percentage of whom even trade evil for cold neutrality.

However you define your green dragons, PCs should fear their brains as well as their breath.

Beset on all sides by the mercantile Free States, the wood elves of the Pinewald and the green dragon Parvox agreed to a century-long truce, mutually defending their forest from outsiders and road-builders.  The truce is set to expire, and the wood elves have suddenly awoken to the fact that their greatest enemy is now part of the fabric of their society.

Explorers stumble upon an ancient observatory of cyclopean scale.  Careful study reveals the site is still in use, and that no giant designed it.  A green dragon cleric searches the stars reverently.

On the jungle planet of Verdis—a world of carnivorous plants and loathsome parasites—civilization versus savagery is the far more important axis than comfortable notions of good and evil.  Here green dragon scholars and bronze dragon steeds ally with the diabolists and summoners of the Inevitable League.  From cities carved out of the hungry jungle, they battle independent tribes of men, fey, and kappas, and fend off black and brass dragon incursions.

Pathfinder Bestiary 96–97

I love notions of evil scholars of any kind, draconic or otherwise.  (I think that’s my MFA scars talking.)

So yeah, it’s the blog’s birthday!  (And I already got a present: a super-nice note from gdsfjkl.  Won’t someone please buy him or her a vowel?)

So, where are we after a year?

What’s changed:

This is no longer a private project.  I kept things quiet at first, wanting to build up an archive before I looked for readers.  But now it’s definitely a public thing, especially with the arrival of my Tumblr mirror.

The style is looser.  Early on I kept this really spare: just adventure seeds.  But I began to want to say more about the monsters, explore their themes, make personal asides, even pimp my radio show…and so I got more casual and comfortable over time (again, especially once I started on Tumblr).

What hasn’t:

Still three adventure seeds a day. Still doing my best to make new monsters familiar and familiar monsters special and strange.  And still thrilled to get your comments and thoughts.

Also, I’m still keeping the adventure seeds PC-free.  Admittedly, there are times I have to do verbal gymnastics to avoid saying “the PCs do x”—using terms like “adventurers,” “sellswords,” “mercenaries,” “apprentices,” “ne’er-do-wells,” etc.—but I never want to force you to use a scenario a certain way, or choose sides for your players.  I present the seeds as if they were real-world scenarios, and it’s up to you if your PCs are the adventurers mentioned, or onlookers, rivals, etc.  The blog doesn’t presume to tell you how to enter the scene.

And I’m still dedicated to making these posts setting-neutral, with no Golarion-specific content.  This hopefully protects me from intellectual property issues (I’m not hear to step on Paizo’s toes) and expands the scope of what’s possible for each monster.  So steampunk, voidjammer, historical fantasy and weird fantasy fans should all find as much pleasure in this as medieval and Golarion fans do.

If you like, you can find out more about my brainstorming and writing process in the gloomwing entry.

Otherwise, thanks for reading; keeping sharing, reblogging, and commenting; and I’ll see you tomorrow!

Friday, August 26, 2011

Blue Dragon

The watchword for blue dragons is mastery.  In previous editions of “the world’s most popular role-playing game,” blue dragons were masters of the desert skies.  Dragonlance held theirs to be the most successful Dragonarmy.  3.0/3.5.turned them into ceratosaurus-horned, burrowing, Earth-subtype brutes.  In Pathfinder, they’ve returned to the air.  But in every incarnation, blues have been absolute masters of their domain.  They are the most likely to have humanoid networks, the most likely to rule as lords (either openly or behind the scenes), and the most likely to have half-dragon offspring to further their aims.  Even their special abilities allow them to control the battlefield—destroying liquids, calling storms, mimicking voices, and even creating mirages of themselves.  But the most dangerous blue dragon is the one you don’t know you’re even fighting…or serving.  (It’s also the most common one.)

Through their servants, a blue dragon and a djinni fight a proxy war with a yearly test of strength and skill.  The annual games present an ethical quandary—the chaotic genie is good-hearted but an appalling cheat, while the lawful blue dragon, though a malevolent slaver, is a stickler for the rules.


A blue dragon has forced two young brass dragons into servitude, while a third hangs crucified by the wings in the fort of the blue’s seneschal.  The brass’s mother wants them rescued.

A new merchant consortium begins to dominate trade and government in the emirate of Yul.  They seem to be immune to the attentions of an increasingly active blue-sashed assassin’s guild, and to the gnoll packs that haunt the nearby wastes.  Close investigation reveals correspondence among the three groups, caches of lightning-infused weapons, and some half-dragon lieutenants.  Rumors of azure-scaled chimeras and lamias abound as well…

Pathfinder Bestiary 94–95
 

Friday, August 19, 2011

Black Dragon

Black dragons practically exist to be fought—they are evil to the core, have acid breath, torture prisoners, lord over boggards, kobolds, and lizardfolk, and try to enact genocide on almost everything else.  So the tricky part isn’t getting players to want to kill black dragons; it’s simply getting PCs into the swamps in a way that isn’t cliché. 

Most black dragons kill any warm-blooded humanoid in their swamps. Zheros the Jet Talon dimly recognizes that the presence of the coastal trading town of L’Onzal brings fat, wealthy prey closer to his swamp.  So he tolerates the town…but once a month he paws through the main streets, corrupting the water wherever it strikes his fancy.  Should anyone open an alchemist’s or an apothecary’s shop, he is sure unleash his magic there first.

Sadism is a black dragon’s calling card.  When a cult of the goddess of torturers opens shop near Blackfens, they contact a young black dragon to aid them in their rites—driving their devotions to new ecstatic heights in the eyes of their goddess while filling the dragon’s pickling pools.

Some black dragons do have a single soft spot: bards.  If a bard is abducted near a swamp, chances are a black is involved—and sometimes, they’re even released unharmed.  The one-horned Oxipitus is particularly prone to abducting female elven bards because they live so much longer…if he is careful with them, which these days (thanks to his penchant for face-maiming) he is not.

Pathfinder Bestiary 92–93

Mike McArtor’s Dragons Revisited indicates that blue dragons are the most likely to have half-dragon offspring.  But a quick glance through published adventures easily hands the title to blacks, who seem to have bred with anything vaguely reptilian.  (In 3.5 their rutting even spawned a new race: Monster Manual III’s blackscale lizardfolk.)  A simply way to reconcile these facts: Blue dragons are much more likely to breed strategically, to gain loyal lieutenants, servants who can move around human societies, and as en expression of dominance.  Blacks breed out of sheer lust divided by a narrow range of opportunities.  Hence blues being more likely to carefully breed across many species, while blacks stick to the reptiles in their swamps (crocodiles, basilisks, dinosaurs, lizardfolk, etc.) who sate their desires and aren’t likely to raise offspring that could eventually become a threat.

By the way, the look of black dragons has changed a lot over the years, from Dragonlance’s sleek Clyde Caldwell-painted black to Todd Lockwood’s 3.0 “skull dragons.”  In the Bestiary, Ben Wootten goes for a practically antler-horned, fan-fringed beast that’s pretty cool and definitely evil.