We’re finally at the letter E! (D took ridiculously long, I know.)
Inspired by medieval bestiary descriptions of remoras, the
echeneis is basically a magical remora (surprise, surprise!) with the
delightfully frustrating ability to sap the speed of larger animals or vessels
while magically hasting itself.
As with a lot of CR 1 monsters, the echeneis is a great way
to kick off a 1st-level campaign. A
simple job cleaning the magical remoras off the hull of a ship can lead to any
number of adventure, depending on who or what they encounter in the job.
Of course, if you’re running a chase scene and the party
members are getting too lucky on the die
rolls, a run-in with a school of echeneises is a perfectly fair in-game way of
evening the odds…
Captain Cole hires a
group of local youths to scrap echeneises of his hull. The job runs long, and they are just
finishing up when they hear muffled voices above them on the pier. The speakers toss a roughly dwarf-sized
bundle into the harbor…but when they check to see whether the parcel has sunk,
they spot the youths. The strangers draw
knives and approach, aiming to eliminate any witnesses. Meanwhile the corpse—for that is what the
wrapped shroud contains—draws larger, lamp-eyed night echeneises out for a
feeding.
The aquatic elves of
Merinar have a rule: They guarantee safe passage but no human may enter
their waters—ever. So why is the adventurers’ boat being chased
by river pirates? It’s a mystery they
have to survive to solve, and that task isn’t made any easier when they run
aground on a sandbar and an echeneis
latches on to their ship. Fighting the
fish means breaking the elves’ treaty…if it’s even still in force, given the
presence of the pirates bearing down on the doughty adventurers.
Seagoing echeneises
are a hassle. Voidgoing echeneises
are a true hazard, particularly on long journeys where any loss of speed can
keep ships from achieving escape velocity or cost the crew precious hours of
oxygen. Gnomes in particular hate the
remora-like beasts, as void echeneises plague the skywhale pods upon which the
gnomes rely. For adventurers looking to
get off world, a few days’ work unhooking echeneises might be just the ticket
for getting in good with a pilot.
—Pathfinder Bestiary 5
103
Most of this was written during jury duty yesterday. I did not get picked. (The prosecution did not seem to want me for some reason.) Sadly, there was no Wi-Fi,
in the Quiet Room, so I couldn’t post either.
Wes name-checks the echeneis in this important article.
Looking for the earth vela and earth wysp? We’ll get to them when we swing back around
to A (for the air vela and the aether and air wysps).
Also, I should have mentioned on Monday that if you’re
looking for the dvorovoi, we covered it back here.
Hey, here’s my Brexit radio show! Okay, it’s only got
a li'l Brexit, but still I think this is one you’re going to want to check out,
because I’m pretty proud of it. Also new Maggie Rogers, Cymbals Eat
Guitars, and Wye Oak. Stream or download it here till Monday, 7/4, at
midnight.
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