To me, night hags are sort of the be-all and end-all of
hags. I mean, these are creatures of the
planes, monstrous women who regularly haggle with much more powerful outsiders
over the going rate on souls. These are
not creatures to be taken lightly.
So I was amazed to find that dreamthief hags are even more monstrous than night hags—CR 11 and
packing a host of psychic abilities.
Dreamthief hags don’t waste time in ethereal form hovering over
creatures waiting for them to fall asleep.
Instead they can literally drag a creature into a dreamscape just by
touching(!) it, after which they can force the creature’s mind into their
dreamstone to be used as a psychic battery.
(PS: Don’t let one bite you either, if you’re a spellcaster.)
So what are dreamthief hags?
Are they their own unique species?
Night hags who have achieved some fell apotheosis? Or who long ago gave up on the endless
pursuit of souls in favor of the more esoteric mysteries of the mind? Whatever their origin, they have the
potential to be major adversaries if your PCs get too casual about strolling
through the Ethereal Plane or the Dimension of Dreams. Ordinary hags may be all about snatching up
children and lost travelers; dreamthief hags are after much bigger game…
A dreamthief hag
steals an adventurers’ mind, rendering her comatose. Fortunately, she returns it in a day,
(mostly) unharmed—and with the memory of an offer tucked away inside. The dreamthief hag has a demon problem (a painajai
demon, to be precise), and she promises quite a boon should the adventurers
deal with the interloper.
In a gothic,
fog-shrouded land where the local lord is as likely to be a vampire or
weretiger as he is a mortal, the Carstonheld family stands apart as being
utterly, almost defiantly human and noble-hearted. So sad, then, that no Carstonheld has ever
reached 50 without falling comatose, and some are ensnared by the disease as
young as 16. Many Carstonheld scions
never wake up; the others wake irrevocably changed into nervous, fidgety wrecks. What no one in the great family knows is that
the entire family line is haunted by a dreamthief hag who once happened to be a
Carstonheld herself. Her palace in the
Dimension of Dreams is lined with the bottled minds of her clan—indeed, some of
the vintages date back centuries.
Meanwhile, despite their curse the Carstonhelds are nonetheless an
influential family. What might they
accomplish if the dreamthief hag threat was discovered and dealt with?
A king empties his
treasury trying to find a cure for his son, a promising lad who has fallen
mysteriously comatose. Finally, some
adventurers find him an almost-expended ring
of three wishes. When the king wishes for the cure, he is whisked away
to the lair of the coma’s real culprit, a dreamthief hag who dwells on the
shore of the Land of Dreams where it meets the gorynych-haunted Gray Misery. Now the adventurers have a quandary: do they
rush off to rescue the king? Defend his
empty throne from usurpers? Or claim the
high seat for themselves?
—Occult Bestiary
22
Even when I try to get posts out in a timely manner I am
foiled! (My ISP crapped out earlier this
week.) Also, no radio show this week—I
had to help with a hospital discharge at the very last minute. But I’m excited about the playlist I had
ready so I’ll be sure to save it for next Tuesday. (Also, apologies to any Blogger readers who
didn’t get the link for last week’s radio show.
That’s also my bad.)
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