(Image by Damien Mammoliti comes from the
Paizo blog and is © Paizo Publishing.)
A stone colossus is the dream of every master siege breaker:
a castle that fights back. Able to morph
from a small keep into a 70-foot-tall construct (and better yet, one that fires
ballista bolts the way Destro fires wrist rockets), a stone colossus is the
closest most adventuring parties will ever get to fighting—or
piloting—Metroplex.
Adventurers are on
the trail of the Dancing Hut of Baba
Yaga. Following the outlandish
artifact seems impossible, until they discover the hearthstone that will turn
an isolated keep into a stone colossus that can keep up with the chicken-legged
cottage. And given that the colossus has
the face of a fox, maybe that’s what its purpose was all along.
The Iathavos is
coming….and if it reaches the Fountain of Souls in the City of the Risen,
it may permanently dam the spiritual river that mortal souls ride to the
afterlife. Adventurers have little hope
of stopping the mighty qlippoth, but if they can assemble the components to waken
the stone keep that serves as Risen’s postern gate, they just might pull off a
miracle. Assuming, of course, no one
beats them to the construct first…
On the world of Quake,
lands move almost as frequently as cicadas spawn—every dozen or so years a
tapped ley line will swell the borders of a magocracy, a plain will phase out
of the Dreamtime and form a vast veldt, and an island might sink beneath the
waves or rise into the sky. Small
wonder, then, that the subterranean realms are just as given to change. Unable to burrow like the dwarves or glide
through stone like the xorns, dark elves migrate during the shifts, following
the path carved by Annelis the Burrower.
Most ride in great stone-wheeled barges or gem-powered skiffs, but some
maverick dark elf lords command great walking colossi they can pilot along the
Worm God’s trail and then fortify when their travels end.
—Pathfinder Bestiary 4
37
I think I’ve mentioned before that I own all of two books
for 4e D&D, Underdark being one
of them. I actually really dug that
book’s vision of a constantly shifting Underdark ruled by an ever-crawling
maimed god, hence the above adventure seed (along with nods to Roger E. Moore’s
creation of Urdlen the Crawler Below).
For whatever reason though, 4e books didn't work for me, and I’ve barely
cracked either Underdark or The Plane Above: Secrets of the Astral Sea
since then. Which is really too bad,
because I love fluff for any system—hell, I buy old White Dwarf issues just for kicks—but something about 4e’s writing
style and layout/design just never clicked.
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