Bestiary 4 was not
shy about filling its roster with entries from the Skull & Shackles
Adventure Path, so it’s not surprising that B4’s
familiars hail from either the South Seas during the 18th century or the sea
that was Europe around 180 million years ago.
(150 years ago, actually, but
why let facts get in the way of such satisfying sentence construction?)
So if Dr. Stephen Maturin can have a sloth (or at least he did
until Jack and his sailors turned it into an alcoholic), surely your ship’s
mage can too (especially for those tricky Climbing checks in the
riggings). And meanwhile, the
survivalist (and Survival check bonus-granting) isolated-branch-of-the-evolutionary-tree
tuatara is a great companion for spellcasters as singular and indomitable as it
is (as Pathfinder iconic shaman Shardra Geltl is already demonstrating).
The third eye in cave
tuataras is incredible evolved, helping them to see far into the
ultraviolet spectrum. They have also
evolved to flee from—or when cornered, viciously attack—anything that reeks of
goblin…including unfortunate adventurers who have fallen into a goblin midden.
The armies of
Lich-King Vedim have swept across Tarrow.
What was a war between armies is now a resistance movement against an
undead occupation. For their safety a
party of youths is sent to fosterage in the Elvish Isles by their well-to-do families,
but during a hurricane their ship founders and the youths wash up on
shore. They have made it to the Isles…but
after disturbing a nest of lizard-like tuataras and fighting off curious rhamphorhynchuses,
it is clear that the fabled islands are nothing like the forests back home.
An investigator is
told to beware the servants of Sloth—and seeing as his adventuring friends are
already investigating a mountebank with a sloth familiar, it seems like a hot
lead. Thinks get hotter when the sloth
turns out to be no familiar at all, but an awakened
sloth with the ability to cast a cantrip or two. Surely this is an open-and-shut case! …And then a raiding party of slothspawn and charmed slaves ambush the party, neatly fulfilling
the prophecy.
—Pathfinder Bestiary 4
96–97
Today’s post goes out to all my rivethun readers.
Regarding yesterday’s post (where we touched on a magical
version of the Crusades with a cameo from Hephaestus), an anonymous reader wrote:
That
last seed is particularly interesting. I feel like the texture of a war between
two monotheistic cultures would be very different when the creations of a
polytheistic pantheon are acting as third-party suppliers. I don't imagine the
political realities of the Crusades changing much, but the religious side has
got to look pretty wonky. I have to imagine either side characterizing these
slag giants in terms that make sense for their own religions, even if
omniscient narration means we the audience know Hephaestus is real in this
world.
Hey, thanks for the thoughtful
response. I’m definitely interested in
those questions too—though of course it’s up to a GM to bring them to life. (By the way, it’s no accident that the books
that finally converted me to thinking that historical fantasy was cool were the
books in the original Kushiel trilogy, where the gods and God—albeit a radically
reconceptualized version of Him—are all considered equally real and their
worship has real consequences.)
Also, you’ll notice my adventure seeds
never say, “The PCs do x”—not once in
over five years. At most I say, “The
adventurers” …or “An adventuring party.” This is strategic, because I want you to be
able to drop your group’s PCs into the action at any point and on the side of
any (or none) of the pro/antagonists I write about.
Similarly, I explicitly wrote that adventure seed so that PCs could join either (or neither) side in these
fictional, magical Crusades. When you
start messing with real-world history, I think it’s important to make the
fantasy versions as complicated and nuanced as the real versions, and offer
players opportunities to partake in the action from as many viewpoints as
possible. (My time as a Vampire player,
especially Dark Ages, really hit that home.)
I have rules within that framework—I’m never going to portray
slaveholding sympathetically, for instance; see my entry on Cthulhu—but in the
rare times I have explored fantasy Earths I hope all of my readers have felt
fairly included and your backgrounds respected.
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