Is it just me, or are mirrors underexplored in fantasy
gaming…and maybe fantasy storytelling in general? Lots of TV shows have episodes with mirror
worlds or mirror antagonists, but they’re always one-offs or brief Lewis
Carroll homages. I’d love to see a campaign
setting where the Mirror World/Plane is a serious player…but off the top of my
head, I don’t know any. (Thoughts from
you all? Maybe Zelazny’s Amber
books? (...Which I have to confess I
still haven’t cracked. I know, I know;
I’m as appalled as you are.))
Maybe because it’s hard to know what to do with mirror worlds and mirror monsters. A simply reversed mirror image world is
boring, but if you go fantastic it’s hard to get out of Through the Looking-Glass’s shadow.
And meanwhile, in the hands of any tactically minded GM a mirror monster
has the potential to be massively OP,
as it could strike from literally anywhere
a mirror shines. It’s hard to even
imagine a campaign world where every mirror hides a hungry outsider. (Although I’d imagine living with bad hair
days would be a small price to pay for safety.)
Pathfinder’s soulsliver solves this problem by being
low-powered (only CR 2)—deadly enough for an ordinary victim, but not so deadly
for an adventurer. So the challenge is
less in fighting a soulsliver and more about identifying it and isolating it so
it can’t take full advantage of its mirror travel, perfect copy, and spell-like
abilities. And as only the wealthy or
powerful are likely to have ready access to mirrors in a medieval-esque world,
that limits the soulsliver’s menu of victims to a reasonable,
not-campaign-destabilizing level (though servants working alone in their
masters’ chambers ought to still beware).
So like doppelgangers (who might be related to them) soulslivers
are a scourge of civilization, urban predators who prey on the wealthy and
powerful…just the sort of people who have the most to lose from interlopers
walking around with their faces, and who are likely to hire adventurers for
protection.
That still leaves the Mirror World, which Bestiary 4 describes as “an
aspect of the Plane of Shadow, with reversed and grossly distorted creatures
and scenery from the Material Plane.”
That seems like a good enough excuse for you to pull out the Advanced Bestiary and start
template-izing, not to mention throwing in the Lewis Carroll-inspired monsters
from Bestiary 3. I could also see the Plane of Mirrors as a
transitive plane, where mirrors hang like stars and pathways wind like ribbons
between them. (I feel like I probably
stole that from Teen Titans or Justice League Unlimited or The Wheel of
Time, but whatevs.) Or maybe you’ve got
your own vision for the Demiplane of Mirrors…in which case, tell us in the
comments.
Soulslivers are
creations of the shaes—doppelgangers dipped in magical quicksilver and
trained to hunt in the shape of their victims. Not all those who move in Shadow appreciate
the shaes’ assassins, however. Shadowdancers
consider it a sacred duty to kill these monsters, and these rogues and bards
will set aside tribal differences and even the most violent vendettas when a
soulsliver is suspected of being loose in the mortal world.
Every mirror in the
world of Faern leads to the Specularium, a single city-sized cathedral of
polished glass and silver. Soulslivers
are the deacons of this glittering basilica, peering into mortal worlds for
victims upon which to sup. They believe
that feasting on the right mortals will get them closer to understanding the
ways of the Old Ones. Joining them in
their worship are various other denizens of the cathedral mirror-city, from lay
morlocks to ecclesiastical doppelgangers, huecuvas, and (most disturbingly) Aklo-speaking
elves…
The colonizer never truly
knows what he does to the colonized. On Arkhan every child knows the simple
charms that make a mirror safe to use and the rhymes that banish soulslivers—which
by now are considered merely old wives’ tales.
But when Arkhan explorers reached Davross, they made gifts of their fine
mirrors and gems to the local human and catfolk tribesmen, never thinking to
teach them the customary protections.
Now an entirely new continent is open to the soulslivers, and they feast
with abandon.
—Pathfinder Bestiary 4
250
The Carroll-inspired The
Land Beyond the Magic Mirror was one of Gygax’s last efforts for TSR,
apparently. And from some of the reviews
I’ve read, the recently released and much-celebrated A Red & Pleasant Land has some mirror action as well.
A lot of the best stuff in the 3.0 Manual of the Planes (which I dig) was hidden in the Appendix,
including the Plane of Mirrors, mirror constellations, the mirror walking spell, and the dangers of meeting up with your
mirror self. I’d also be remiss if I
didn’t mention the 3.0 Fiend Folio’s
nerras, one of the new races created for that book.
Also, some readers may recall my first aborted attempt at an
RPG blog was in 2008; it was focused heavily on brainstorming new
subraces. I wrote this and this about
mirror elves.
I hope you like Counting Crows. Because this show has a lot of Counting Crows.
The Hot August Music Festival is happening this weekend, and
to psych myself up for the concert I steered off our usual indie rock road
right into a folk/country/Americana gulch. Enjoy some Shakey Graves,
Marah, Hollis Brown, and yes, lots of Counting Crows. Here’s the link.
(And if that’s not your bag, don’t worry—I promise to be
back in the world of indie rockers and girlpunk next Tuesday.)
(Link good till Monday, 8/17, at midnight. If the feed
skips, Save As an mp3 and listen from your desktop.)
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