Traveling in arctic climes is risky business. Add the ijiraq, a fey shapeshifter whose gaze
is so disorienting it causes a –20 to DC checks, and it can get downright
deadly.
The prime read on ijiraqs is that they are spirits of the
untrammeled wilderness, dedicated to keeping their homes free from the taint of
humanoid life. They are also spirits of
the dislocation that wilderness causes, especially at night, in foul weather,
or because of optical illusions—the wild’s ability to make one lost even on
familiar trails or in sight of home.
But we’ve also talked before about the arctic as a
Lovecraftian place (most notably in the “Yeti” entry), where the North Pole
really isn’t the most northerly or distant point, once other realms and non-Euclidean
geometries are taken into account. So
another read on ijiraqs is that by keeping men out, they also keep certain
eldritch creatures at bay and prevent men from bringing anything back with
them…or in them…to the civilized
world—even knowledge. Because in a
Lovecraftian universe, intent doesn’t matter, or purity of heart, or anything
else. Even merely seeing the things from
the other side of reality is to become tainted…and as guardians of this world’s
purity, an ijiraq cannot allow that taint to spread.
Half-Step is a club-footed
ijiraq feared by the local Tara elves—even wolf shape is no defense against his
disorienting gaze. The castle-building
Valan scoffed until they too began losing whole guard patrols and fishing
expeditions to his influence. Half-Step
is kind to lost children, though, in his way—curing their wounds and sheltering them from the elements after
their parents have become hopelessly lost.
These children sometimes return to civilization months or even years
later sporting ice-blue hair and wearing reindeer pelts. (Treat as changelings with the Mist Child
alternate racial trait (see the Advanced
Race Guide). If they take the
Mother’s Gift feat, they may only choose Hag Claws (Ex).)
Adventurers trying to
sneak through Faerie through the domain of Winter run afoul of an
ijiraq. Ordinarily it would just allow
them to get lost—Faerie’s paths are good for that—but it senses the presence of
a dangerous artifact on one of their persons.
The artifact, a scarab, has ties to Leng, prompting the ijiraq to risk a
close encounter in hopes of retrieving and destroying the pendant.
Stories of jackalopes,
pookas, and pugwampis sometimes obscure a more insidious danger—a rare
desert-dwelling variety of ijiraq. These
pronghorn skull-wearing fey are nearly identical to their arctic kin but seek
to preserve the sanctity of their barren deserts, buttes, and mesas. Instead of ice storm they cast sirocco
(but only twice a day instead of three times; see the Advanced Player’s Guide) and their sleet storm is a driving spring rain that turns the ground muddy
and treacherous.
—Pathfinder Bestiary 4 155
One real-world explanation for this Inuit spirit is the
presence of pockets of disorienting hydrogen sulphide. If you’re looking to advance the ijiraq by a
few Hit Dice, a poisonous breath attack or cloudkill
ability wouldn’t be a bad way to go.
Do I use a hyphen or an en dash to represent “minus
20”? These are the things that keep me
up all night. (Also, it’s an en dash. I know this because I cut-and-pasted it from
the PRD to check. This blog does not f—
around. …Which it takes me an em dash to
not say.)
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