Hermit crabs wearing the shells of mollusks? How passé! Aberrant nautiluses driving around corpses as if they were
zombie cars? Now we’re talking!
Deep-sea dwellers are known for making the most out of the
few nutrients that make it that far down, so maybe the incutilis is the next
evolutionary step. But obviously
the aberration type hints that nautiluses may not be entirely natural, and the full ecology in Pathfinder Adventure Path #55: The Wormwood Mutiny hints of dark trenches and incutilises being
sent to the world above. Certainly
if you wanted to tie them to gutaki or krakens (or the world’s oldest
role-playing game’s mind flayers) you could.
One caution regarding the incutilis: Its puppetmaster
ability is nasty; in fact it’s an instant kill if the PC is helpless. That’s good for ratcheting up the
intensity if that’s what you’re aiming for—particularly if you demonstrate how
quickly an NPC is killed and converted first—but be aware certain combos could
get deadly fast. If the party saves
badly, even single sleep spell or two
could result in a TPK. (Which can happen and is fine, but you want to be ready for
it.)
Adventurers are
pressed into naval service, but such an unlikely group catches the eye of
an equally unlikely captain, landing them duty on a submersible. Soon they are seeing more wonders than
they could have imagined…until a pair of incutilises work their way into the
ship via the bilge pumps. If the
adventurers turned novice sailors don't catch on soon, they’ll find the dimly
lit ship has become a ghost ship almost overnight.
Exploring a volcanic
island, adventurers come across a settlement in the central caldera. The people here are kept like herd
animals, allowed off the island only to hunt porpoises for their masters’
hunger (and always leaving a family member behind as a hostage). Freeing the captive people will earn
their undying thanks, a map to a lost aquatic elf hunting ground, and a song
that supposedly will make a silver stairway into the sky appear if sung from
the dormant volcano’s rim.
The city of Nosis was
born of a utopian manifesto: “We think, therefore we are citizens.” Of course, even a city where pixies are
meant to rub shoulders with hobgoblins didn’t count on telepathic corpse-riding
nautiluses. Now a once riotous and
chaotic city is eerily quiet after dark, as the homeless and habitual drunks
have all disappeared. Yet without
witnesses, proving an incutilis actually murdered someone to get its corpse host
is difficult. (Speak with dead provides no answers if
the victim was unconscious or taken by surprise.) When a sage an adventuring party needs to consult winds up
missing, they have to venture into Squid Close to find him—or his body—amid the
silent shambling puppet corpses of the incutilises.
— Pathfinder Adventure Path #55 84–85 & Pathfinder Bestiary 4 157
I avoided the pun Squid Row. BUT IT WAS HARD.
Apparently the recently released module Plunder & Peril has an incutilis lord, but my copy hasn’t come
in the mail yet.
Pathfinder Adventure Path #55: The Wormwood Mutiny also gave us the tidepool dragon, which is
totally adorable.
For another cautionary note about gameplay, check out
demiurge1138’s critique of the hypnalis, which I’ve been meaning to flag for
you.
Blown away by the response to Friday’s entry on the immortal
ichor. Thanks, all!
Saturday I played an hour of SxSW music and an hour of Irish music. Like yah do. My listeners made it very clear
which they preferred.
Spoiler alert: They were not chillin' with the uilleann.
(I was a hair late, so the music starts about 80 seconds
in. If the feed skips, simply let it load, Save As an mp3, and listen in
iTunes instead. Link good till Friday, 3/20, at midnight.)
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