The Introduction to the Inner
Sea Bestiary reads:
Erik Mona brings us
the delightfully strange ghoran, a plant race from Nex, because, as Erik says,
it was upsetting that there wasn’t a plant race in the game. Sometimes it’s good to be the publisher.
I don’t think I met Mr. Mona when I visited Paizo, or else I
would have asked him two questions: 1) What the heck does a publisher do,
anyway? (Seriously, I know what a
publisher is when you’re referring to a company, but when it’s a single dude whose
business card says “Publisher”? I
don't know how that guy fills his timesheet, and I would like to.) And 2) what inspired his love of plant
races, and how did that love birth the ghoran? I must know more!
Anyway, the ghoran is a race of plant creatures: part
humanoid, part melon, part sunflower.
They were created to feed a starving people in a wasteland, but then “evolved
sentience and ambulatory bodies mimicking the appearance of their human farmers
and consumers.”
In other words, you are what you eat eats you! And, what the hell!?! (Seriously, one of the ghoran’s traits
is that it is Delicious (Ex)!) How
does that work in practice? And
how does it shape their attitude toward humanoids? Do ghorans view them as predators or, like, dependent children? Particularly charismatic ghorans can
cast goodberry as a spell-like
ability, which makes sense. But
thanks to the ability to expel a copy of itself as a seed and retain its
memories, even an ordinary ghoran can literally plant its future self and then
offer up its present body to be consumed…sooooo no hard feelings, I guess?
There is, hands down, no more fascinating monster in the ISB. (The syrinx may be my favorite, but even those badass evil
barn owls don't make me question the very basics of man’s relationship to his
food.)
And in your campaign?
Well, ghorans might serve a similar role—as gardeners and emergency
foodstuff for a mythic mage. They
might be a natural race that has to stand up to oppression from other races
that view them merely as food.
They might be amoral murderers or anti-mammal vigilantes. (Imagine Children of the Corn where the children are the corn. And I
bet chopped-up adventurers make good fertilizer). Or they actually might raise other humanoids as servants and
slaves—when you can retain your personal and race memories while constantly
improving your skills, and at the same time make others dependent on you for
sustenance, how could you fail at becoming a master race?
Adventurers
are hired to smuggle a family of ghorans from Tuzane to Eaglemarch. Keeping them safe from highwaymen and
marauding monsters is one thing.
But the last stretch of the journey takes them through Karolinus, where
ghorans were first created and where the laws still allow any ghoran to be immediately
placed into captivity…and where ghoran bounty hunters sometimes turn in their
own kind to win their freedom.
Dehydrated and lost after
a brutal dust storm, adventurers are saved from a pack of werecoyotes (treat as
werewolves with the Young template) by a plot of ghorans. They have nearly recuperated when
half-orc gauchos arrive for the annual ghoran roundup.
Adventurers passing
through ghoran territory are invited to partake in a sacred feast…which
includes the ritual consumption of the presiding priestess herself. Their hosts reassure them that to
refuse would be an insult, and even show them the seed planting that follows such
a meal. Yet the next time the
adventurers pass this way, the priestess’s duplicate charges them with murder.
—Inner Sea Bestiary
14
I’m still holding off on tackling reader comments for a
while as I get back into the swing of things, but Doktor Archeville is back to
blogging and man did he research the
gholdako.
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