Giants are big.
Caves are not.
Usually. It depends on the
cave. But the confines of the
Lands Below are cramped more often than not, so it stands to reason that a
species of subterranean cave giants would be among the most stunted and
degenerate of the lot.
(Degeneration also explains their affinity for axes despite
their inability to smith them—perhaps they had the craft knowledge at one
point, then lost it over time as their society waned. The Golarion setting’s Earthfall is the type of cataclysm
that could have sparked such a decline; for 3.5 fans, similar events occurred
on Oerth, Krynn, and Mystara.)
Then again, brutal humanoid societies have their own
Darwinian logic. Maybe cave giants
aren’t degenerate giants, but really big ogres and orcs.
Cave giant encounters are a great way to throw a bunch of
monsters at PCs, possibly all at once.
A typical tribe, for instance, features cave giants, two giant lizard
species, and dwarf, orc, and troglodyte slaves. That right there is a readymade night of combat—just draw a
map and you have an adventure. And
one out-of-place NPC found in a cave giant slave pen—from a hissing snake-man
to a purple-skinned elf to a tiefling with a demon-grafted limb to a barbarian
from another age—could point the way to any number of encounters deeper in the
earth.
The great secret of the Steelgrip tribe is that they partner
with cave giants to forge their famous axes. Cave giants work the bellows, push carts of ore, and test
out new design prototypes on other humanoids—including dwarven prisoners. Other dwarves would regard this as
treason, and the Steelgrips will kill to protect the secret.
A famous smith has been abducted by cave giants and put to
work crafting axes. If the party
does not rescue him in time, he may lose a foot (but never a hand) to one of
his captors’ hungry lizards. If
they do rescue him, foot or no, he won’t want to return immediately. During his captivity he found a seam of
skymetal, and he will risk gangrene to follow it to the source.
“Lizards? I
crush lizards.” So says Serg,
chieftain of the Land Dragon tribe.
The “land dragon” in question is actual an immense tortoise. The unstoppable tread of this Colossal
beast has allowed the Land Dragons to move out of the caves and into the
badlands. Serg can’t really
control the tortoise, but for now he is content to let the beast do the
navigating. As it follows the
spring flowering of dawnglory cactus plants, the cave giants raid any towns or
caravans they come across along they way.
—Pathfinder Bestiary 3 127
Lots of comments on the caulborn, including role-playing
input from demiurge1138, a stat conversion from filbypott, and Todd Stewart and
Kinak are both pushing me to read James L. Sutter’s Redemption Engine. (Embarrassing confession: I have not
read a single Pathfinder novel yet, though Know Direction’s Ryan Costello Jr.
has given me a reading list for when I finally get my feet wet.)
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