Like all linnorms, the cairn linnorm is terrifying: CR 18, a
breath weapon of acidic bile and negative energy, a poisonous bite, and a
particularly nasty death curse (Con damage and aging…per day). But perhaps
the most terrifying thing about the cairn linnorm is hidden in its name. Other linnorms are creatures of the
land, named after geologic features specific to the northlands. But cairns are manmade (or at least
humanoid/intelligent creature-made).
If cairn linnorms exist, it’s because we created them. By fighting battles, spilling blood, digging
fortifications, raising mottes, and tearing up the earth or erecting cairns to
bury our dead, humanity changed the world…and changed linnorms along with it.
This may explain why cairn linnorms have such odd diets and
psychologies, hungering for corporeal undead while fastidiously respecting the
sacred threshold inherent in every tomb. Perhaps some germ of a race memory remains in every cairn
linnorm, reminding them of their genesis and insisting that the old borders
between life and death are honored…
While the cairn
linnorm Gloamfang slumbered beneath Goshawk Crag, fat on the carnage from
the Oathbreaker War, the men of Lanark raised a massive dolmen around the
beast. For good measure they then
triggered an avalanche to bury it and erected standing stones at the four
compass points, marking the rubble-strewn valley as a gravesite forever
more—effectively trapping the dragon.
There’s just one problem: The fourth standing stone is missing a glyph,
because the man the standing stone was meant to honor was raised. Through that
loophole the linnorm could crawl, if it ever got wind of it. When a scholar points this out in a
lecture hall more than 200 leagues away, an eavesdropping quickling decides it
is time to wake Gloamfang.
When the embalmed
body of a saint disappears—along with the entire church and graveyard that
went with it—leaving only a circle of mushrooms, the search naturally leads to
the fey realms. As mortal
religions and faeries don’t mix well, all such spaces that find their way into
the Ælfwood are sealed away in one
place, a pearl of a necropolis presided over by a cairn linnorm. The linnorm considers even then most newly
arrived churches and gravesites to be his, and will not surrender the lost
relic without a fight.
When the eccentric
Bruno the Mad marched his crane-footed fortress through the Scarab Desert,
watering drought-stricken oases as he went, the Priest-Kings of the Undying
repaid his kindness by attempting to imprison him and steal the secrets of his
famous conveyance. He responded by
gating a particularly large cairn
linnorm into the midst of the mummies’ most sacred city. The cairn linnorm has now devoured
scores of lesser undead servitors, and the priest-kings themselves are
essentially under house arrest…for while the cairn linnorm will not root them
out of their sacred tombs, the heat-maddened beast prowls endlessly looking for
a way at their rancid flesh. After
months of this humiliation, the mummies are ready to reveal magicks never
before seen by outsiders to the adventurers who can drive off the dragon.
—Pathfinder Bestiary 3
182
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