James L. Sutter’s Distant
Worlds gave us Brethedans, from the Golarion setting’s Jupiter-like
analogue Bretheda. With the
publishing of the Bestiary 4 (and the
loss of their capital B), brethedans are now ready to float into your campaign.
Dwelling on great gas giants, these jellyfish-like creatures
are famous for their adaptability—a brethedan can swap resistances, attack
types, and damage dice in only a round—and for their ability to combine,
allowing them to share hit points and adaptations. It is likely this communal pooling of stamina, abilities,
and resistances is what allowed brethedans to tame the great space whales, the
oma (as well as survive the electricity and acid-laced swallowing process oma
travel necessitates).
With all that said, you don't need a campaign about space
whales and planetary exploration to find a use for brethedans. The telepaths
also could be found on the Plane of Air, and they make outstanding subterranean
aberrations for anyone looking to create a more alien underworld. (See my rant in “Azruverda” for more on
that subject.)
Adventurers are exploring
a gas giant in their dirigible when brethedans make contact. Unfortunately, the aberrations at first
assume the explorers’ dirigible is sentient as well…and their attempts to
cajole a reaction end up piercing the ship’s air envelope.
Every year the
Aerochase takes pilots in their ornithops along a new winding course through
the canyons and sea caves of Fairview.
On the line are bragging rights, a decent purse, and a rare treasure:
permission to buy farmland in the space-squeezed archipelago. This year’s ’Chase, the most ambitious
ever, takes racers past some barely explored islands. Racers are surprised when strange flying jellyfish manifest
and attempt to parley with them midflight. Any racers who crash amid the crystal caves may find a bizarre
underworld where the creatures number in the thousands.
Brethedans sometimes
bond with other creatures, particularly the species with whom they share
their gas giant homes—but not exclusively. In Kaarsh, a group of curious brethedan explorers tried
bonding with an omox demon. The
connection with the amorphous fiend, while brief, tainted the flotilla (as per
the fiendish template), and now the brethedans seem to be unknowingly driven by
the Abyss’s whims as well as their own.
—Distant Worlds 59
& Pathfinder Bestiary 4 23
Over time I’ve become more and more struck by just how big a
deal Pathfinder’s early adoption of pulp sci-fi (as far back as the Second
Darkness Adventure Path) really was.
For all their grandeur and ambitiousness, Spelljammer and Spelljammer: Shadow
of the Spider Moon were simply high and low fantasy (respectively) spread
across a universe. And while there
have been plenty of crashed spaceships to explore and even some one-off
mini-campaigns (like 2e’s Tale of the
Comet, Dragon’s sheens, or
Polyhedron’s Iron Lords of Jupiter minigame), they’ve always been limited in
scope. Whereas in the Golarion
setting, the stars, planets, alien races, and pulp technology (and even some
cybernetic technology) are real, do matter to the setting, and will continue to
be so. That level of commitment to
marrying the disparate genres sets Golarion apart pretty significantly. Kudos to Sutter et al.
Speaking of which, my recent plane flight at least helped me
catch up on some Pathfinder books, including the People of the River and People
of the Stars Player Companion issues.
I actually liked them for very similar reasons: Both were useful
refresher courses on places we’ve been before but haven't visited recently,
both had a nice mix of player-focused lore and crunch that was new without
totally burying you in feats and options, and both were episodic enough that
someone unfamiliar with the Campaign Setting books could still pick and choose
feats and archetypes for a home campaign.
As always your mileage may very with Player Companions depending on your
campaign’s needs, but I was a fan of both (and was especially thrilled to be
back in space again).
Meanwhile, I just got through the second of two big projects
that had me working to midnight some nights and through both of the past two
weekends. Things are still up in
the air, what with Labor Day travel coming up, but I hope to get to some of the
great reader comments and questions that have come my way. I promise I do read everything you send me, even if my
response time isn’t always the best—so keep writing and sending!
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