Now this is more like it! Blood + golem = no.
Blood + hag = hell to the yes!
What is a blood hag?
It's a soucouyant from Caribbean folklore. This is a hag that wears other women’s skins as her own (after
days of torturing and bloodletting, of course)—even though she has to regrow the
stolen skin every morning because she bursts
out of it into her monstrous true self at night. When she’s not flying around as a ball of fire, of
course. And blood hag covens? They cast fire storm. That’s a
7th or 8th-level spell in the clawed hands of CR 8 witch.
Hags don't get any tougher this side of the Ethereal
Plane. This is a monstrous
humanoid that doesn’t waste time with necromancy—she simply sets you on fire.
If you want to stay true to the folklore, here’s a nice
tidbit, though: Soucouyants seem a bit obsessive-compulsive—the common
preventative measure being rice sprinkled around the house or at a crossroads,
which the blood hag then feels compelled to count. Having a weakness like that ties blood hags to similarly
burdened monsters like divs and certain oni or fey. GMs shouldn’t volunteer this information to players, but if
a player brings that knowledge to the table, or her character asks the right
questions and carefully observes local village customs, then I see no reason
why spilling rice or grain or copper coins couldn't at least delay a blood hag…for
a little while. Her revenge will
be all the more savage after the insult and frustration.
A blood hag lurks
outside San Sirocco. She is
notable for three reasons: She has her green hag coven sisters absolutely
petrified. She was born freakishly
short for a hag, and takes only the skins of dwarf, gnome, and especially
halfling women. And she once
masqueraded as an ambassador’s daughter for more than three months. The ambassador has sworn revenge and
left his country’s service to pursue it.
Having found what may be her lair, but being too wounded from a duel gone
wrong to seek satisfaction, the ambassador seeks adventurers to end her life.
Shipwrecked on the
Burning Coast, adventurers are given hospitality only reluctantly by the
local visitors. They fear a
soucouyant will be attracted by the foreign beauty of the party’s female
members. That night, the
appearance of a fireball in the sky proves the villagers’ fears are well
founded.
When a Missouri
senator disappears journeying down the Mississippi, the list of suspects is
long: secessionists, abolitionists, the zombie-raising Second Slavers, the
resentful Dwarven Brotherhood of Steamship Engineers, the Niutachi-Veshanith nation (a conglomeration
of First People and elven tribes), and the usual gnoll bandits. In truth, the senator ran afoul of a
blood hag who finds mystic uses for the blood of powerful men. But with so many enemies to rule out, rescue
parties may not find the senator in time.
—Pathfinder Bestiary 4
19
Work and family obligations have sadly ensured that no last
minute Gen Con attendance miracles will happen for me. Hope you all lucky enough to go have
fun and say hi to any Pathfinder players and staff for me!
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