Literally “asura-lords,” asurendras are just that: lords of
the asura race, second only to the mighty and unique asura ranas. As powerful as most of the lords of the
other outsider septs—and possibly more varied in terms of abilities—these entities
are the result of countless of cycles of reincarnation spent working toward the
unmaking of the gods’ creations.
At once beautiful and monstrous, meditative and murderous, ascetics who
revel in corpse eating, asurendras are creatures of contradictions who have several
lifetimes, long even by immortal standards, with which to carry out their
goals.
Asuras can claim no
one plane as their own—so Blood Upon the Blade claims two. His palace exists partly in Hell and
partly on the Material Plane, tucked into the dome of the Ahi Mahal, which he
long ago convinced the caliph to deconsecrate and turn into a pleasure
palace. It is said that Blood Upon
the Blade’s three heads allow him to keep one set of eyes in each plane—saving
his third and final set to always be watchful that his zahhak servant (see Pathfinder #24) remains loyal to him and
not the divs.
The Queen Consort of
Bones is a blasphemous sage of death.
She likes to wander from conflict zone to conflict zone with her asura
and undead servants, posing as a charitable religious order but spreading
death, disease, famine, and unbelief.
An adventuring party might travel the globe detecting signs of her
passage, but only the most powerful will be able to track her down. Those who do should be warned she is
never without at least one gashadokuro lover, with whom she shares a taste for
fresh corpses.
A blasphemous sage of
shaping, the asurendra Tang Lok Tarl travels from world to world reshaping
primordial life to his desires and planting tripurasura minions to divert the
faiths of nascent civilizations.
While it is not true he created the first disenchanter, it is true that
his voidjammer, modeled to resemble a mammoth’s head, is practically an ark for
rare and mutated creatures.
—Pathfinder Bestiary 3
24–25
I keep trying to think of ways to conceptualize asuras and
it can be hard, especially if your multiverse already contains demons, devils,
daemons, divs, and Lovecraftian
horrors all at once. Setting aside
the Lovecraftian beasties—they’re from another dimension after all—maybe a
useful way to think of all these outsiders is in terms of American political
parties. If demons and devils are
the two main parties—and no, I don't really believe that; I vote every election;
I’m just making an analogy here—daemons act like third-party spoilers diverting
soul-votes from the others. Divs
are basically a loud special interest group, rakshasas are a greedy Chamber of
Commerce…and asuras? Asuras are
the ones who want to bring the whole system down—the bomb-throwing anarchists
who give even other anarchists a bad name. The other outsider races may have more power in general, but
asuras have several immortal lifetimes to plan. And the results of their plots are often the black swan
events (if you’ll excuse the trendy term) that have outside effects across the
multiverse. After all, in our
world the bullet of one nationalist launched the Great War…a great shuffling of
power that would lay the groundwork for World War II, which set up the sides
for the Cold War and redrew the map for the regional conflicts plaguing so much
of our present history…you get my drift, even if I’m playing very, very fast and loose with the history. My point is, asuras don't have to be many or even
the most mighty to make even Heaven and Hell tremble…
No comments:
Post a Comment