It’s a bad day to be an adventurer when you have to fight
leprosy giants.
Ten feet tall, pale, and covered in sores, ash giants are a
degenerate species molded by the devastated lands around them. Likely hill, stone, or wood giants
originally, ash giants have long since been warped—the Bestiary 3 suggests by “disruptive magic, unearthed deep elements,
or alien technology that fell calamitously from the sky”—beyond all
recognition. Where other giants
tap into runes or natural abilities, ash giants spread disease. Where other giants have animal and even
magical mounts, ash giants befriend giant vermin. And while ash giants are not evil per se, their sense of humor can be as deadly as the oversized
weapons they bear.
In Golarion ash giants dwell in a number of places, the
blasted land of Numeria being the most obvious example. Should you be a fan of D&D
settings, Eberron’s Mournland and anywhere associated with the Known
World/Mystara’s Radiance could be a home to these creatures (not to mention the
entire Forgotten Realms, whose middle name might as well be Calamity, or the
blighted Underdark of 4.0’s Chained God, Torog). And should you be lucky enough to own the Book of Vile Darkness, ash giants could
find powerful allies in that tome’s cancer mages and vermin lords…
Adventurers seek out
an old friend who has been consigned to a leper colony. When they reach the remote tropical
island, they find all is not as it should be. The lepers are slaves, many of the “hospital attendants” are
ash giants, and the ministering friars spend more time exploring the nearby cyclopean
ruins than tending to the sick.
Since their spine
dragon “god” died (see The Inner Sea
World Guide for spine dragon stats), a tribe of ash giants has been
adrift. One band wandered off and
inadvertently triggered a talking metal monolith. The monolith generates a field that repels the ash giants’
vermin servitors, so they seek humanoids they can force to serve the monolith’s
ever-more insistent commands.
There is plague in the
stews. A virulent form of
leprosy has swept up from the docks through Dogtown and the Closes all the way
to Basilisk Row. A promoter has
imported ash giants to fight for him in the arena, and since he is protected by
disease via magic, he cares not who dies—just so long as the giants are able to
wield their enormous weapons for him in the Pit. He doesn't know a tribe of gremlins has discovered the
unused keep where he is hiding the giants. The fey and the brutes get along famously thanks to their
grim senses of humor, and the gremlins are engineering a jailbreak.
—Pathfinder Bestiary 3
126
Hey Welcome to Night
Vale fans: Episode 50 came out this week, and it was written with help from
Ashley Lierman of “Summer Reading Program” fame. I happen to know Ash is awesome (I dated her sister many
moons ago, so I am contractually obligated to say that, but it’s true) so I
hope you check out that episode.
Speaking of dating, another old flame of mine quit her job a
few days ago. Her departure memo
promptly went viral. It's pretty
much the coolest thing ever and you can read it here if you didn't already see
it on Yahoo!, among other places.
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