In the Golarion setting, apostasy wraiths (statted up by
Greg Vaughan) are the souls of Razmir’s faithful, seeking revenge on the false
god’s priests for leading them astray.
They also hate all other religious leaders out of jealousy and shame for
having been duped. And since even
in death these souls are reluctant to attack Razmir’s priests, it’s often the
true priests who paradoxically suffer most from the wraiths.
Of course, your campaign may not have Razmir, but any
similar false faith will do.
Apostasy wraiths are particularly common near dragon and aberration
cults, for instance. Other strong
codes, including monastic vows or the creeds of knighthood, might also inspire
the creation of these wraiths. All that is needed is for the belief to be
fervent enough...and the betrayal, once revealed, to be truly soul-shattering.
Adventurers enter the
Forbidden Kingdom of Tyrparthax the Winged God, a mighty red dragon. There half-dragons and dragon-blooded
sorcerers serve as priests for the faith Tyrparthax believes will elevate him
into a nascent deity. The
adventurers also discover most major cities in Tyrparthax have rather strict
curfews. This is not the Winged
God’s doing, but his false priests’—because all of these cities have problems
with apostasy wraiths after dark.
Con man Reginald
Barstow has been a forger, a gold dowser, a spiritualist, and even
masqueraded as a reborn god. This
last scam got him into more than the usual amount of trouble when the authorities
raided his storefront church and several cultists wound up dead. Now one of them follows him as an
apostasy wraith—still too in awe of him to attack, but haunting Barstow
incessantly and making future scams impossible. He’s willing to offer a number of illicit services to the
adventuring party that can permanently drive away the vengeful shade.
Apostates in drow
communities face an uncertain afterlife. Raised to believe that their city-state’s deity—the Matron
of Spiders, the Scorpion Goddess, the Locust Queen, and so on—is the only true
goddess in existence, those few who renounce their faiths expect no eternal
reward. An apostate soul’s
discovery of whole other pantheons is a traumatic one, and they often return to
the mortal world as apostasy wraiths, lurking near border caverns or in the
shadows of the great drow fanes to punish those priests who denied them a full
religious existence.
—Inner Sea Bestiary
4
Of course, for the best apostate ever you need to be reading Daniel Abraham’s The Dagger and the Coin
Quintet.
Daily Planescape
also took a crack at the apostasy wraith.
Check it out here.
Are any of you at PaizoCon? Let us know how it is.
I was hoping to go but life got in the way—this is the first time my
entire family has been able to get together in about 3 to 5 years, so that had
to come first. (That is why I am
in MA, where it is so humid thanks to Hurricane Arthur that my Pathfinder
softcovers are literally curling into sine waves.)
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