Minotaurs! Are
they not the best humanoids ever?
(That was a trick question. Gnolls are the best humanoids ever. Minotaurs are the best monstrous humanoids ever.)
The minotaur is the quintessential monster at the heart of
the dungeon—if you have a maze, it deserves a minotaur. They’re kidnappers, bloody murderers,
and cannibals. They’re excellent
brutes and bodyguards (often with their own surly agendas). They’re a good intro to encounters with
giants and other monstrous humanoids (medusas and minotaurs make for a combo,
for instance). And yes, they also
make good heroes and PCs (they played a big role in the Dragonlance setting,
and I’m sure WoW’s tauren have inspired
plenty of players, too—the “proud yet noble race” angle works well for such
PCs, as does the “isolated redeemer a ruined race” approach).
So for me, minotaurs boil down into two main concepts:
either as the characters who most straddle the lines between monster and man…or
the maze, the maze, the maddening maze…
Minotaurs love
complexity, especially mazes and certain kinds of machinery. With their low Intelligence, they’re
not the best inventors or creators, but (thanks to their higher Wisdom) they
are superb adaptors and jury-riggers (one reason they are so quick to move into
already-established mazes).
Bartusk One-Horn has recently captured a gnome crossbow maker and has
forced the tiny man to build ever more elaborate traps and weapons for the
minotaur’s pleasure. Bartusk
covered his tracks well, but his maze was discovered by gremlins who then stole
and smashed some of the new contraptions, leaving a trail for adventurers to
follow.
Baron Kavix, “the
Bull Baron,” is that rarest of things—a minotaur dandy. Through skill at both arms and
flattery, he parlayed a job as a bodyguard into a military commission, then a
knighthood, then a title. Now high
society regards him as something of a wonder. His secret is that, while gifted with intelligence far
beyond most minotaurs, he is no less bloodthirsty than his kin. The maze he hunts is the maze of
intrigue and relationships in court, and his machinations have so far ruined
two families and fanned the flames of revolution along the border. But he can navigate an actual maze as
well—if exposed he will retreat to the city’s sewers, where he has created a
maze of horrors for his personal amusement and safety.
Before Baphomet,
the Dread Demon Lord of Mazes, corrupted the minotaur race, there was Knossus
of the Labyrinth, a deity of knowledge and architecture who offered the
bull-men wisdom through the meditation and practice of walking a
labyrinth. A tiny minority of
minotaurs still reveres him or his son Dabur. They also guard a secret—that their bestial kin can be freed
of their instinctual Baphomet-corrupted bloodlust if they are forced to
completely trace a labyrinth’s path.
More and more of these redeemed minotaurs are being seen along the
Crescent Coast, and servants of Baphomet and the other demon lords are
desperate to snuff them out.
—Classic Monsters
Revisited 40–45 & Pathfinder
Bestiary 206
Obviously, Classic
Monsters Revisited has more on minotaurs, including some variants, feats,
and stats for a double crossbow.
I’d also love to hear how you play minotaurs—seems like
everyone’s take on them is a little different. I definitely like mine more civilized but with an
underpinning of blood rage, ancient curse, or demonic influence.
And old-school shout-out to my boy Kaz.
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