Barghests are awesome monsters. For one thing, their ability
to feed makes them downright terrifying at the table. GMs wishing to take advantage of this should be sure there
is a disposable NPC handy when the PCs first encounter one. Seeing an NPC’s corpse (and soul(!) if
you’re using 3.5 rules) vanish down a barghest’s gullet should absolutely
horrify the player characters and players alike.
They also have the advantage of surprise and scalability at
just the right time in your campaign.
By the time PCs encounter barghests, they should be walloping
goblins
and even hobgoblins fairly easily.
Barghests add an
x factor to the
tunnels that players probably thought they all but commanded.
And barghests point the way to greater
mysteries—goblin gods,
devils and
daemons, the Lower Planes and beyond—that
could occupy the next several arcs of the PCs careers.
A tribe of hobgoblins
shows signs of fiendish blood.
The cause is the tribe’s secret barghest leader, who has charmed the chief
and bedded most of tribe’s women.
He is grooming his young barghest and half-fiend children for assaults
on nearby human and half-orc towns.
Chaos reigns in the city as packs of werewolves and
barghests duel in the street. So
far the barghests’ magical talents (especially blink and the greater barghests’ mass bull’s strength and mass
enlarge) is more than offsetting the werewolves’ damage resistance. Meanwhile, the town is powerless to
stop the feuding or the collateral damage, as the guard captain and most of the
Watch have been revealed to be lycanthropes during the struggle.
Planar barghests live
in the Hells but aren’t devils themselves—making them among the lowest
rungs of a truly soul-crushing ladder.
And they need the union of corpse and soul to feed—the soulstuff of
Hell’s larvae and lemurs will not sate them. But they are also have more opportunities than devils to
escape the obligations of Hell’s hierarchy. Barghests will often go to great lengths—including allying
with neutral and even good spellcasters—for the slightest chance to feed and
grow in the Prime Material plane.
—Pathfinder Bestiary
27
I’ve been avoiding the barghest entry for one simple reason:
shame.
Back in grad school or just after, I worked on a “The
Ecology of the Barghest” article for Dragon. I sent it in and actually got it
returned with encouraging comments.
The piece needed work, but it definitely saw some kind attention from an
editor.
This is where the shame comes in: I never touched it again.
Why not? Mostly
stupid quotidian reasons. Time was
a huge factor—I was juggling several teaching gigs/starting my career in
advertising, living in my parents’ guest room, and generally going nuts. Oh, and I moved…the draft definitely
came with me when I decamped to Baltimore. Plus the usual psychological barriers: procrastination, fear
the article I wrote wouldn’t be as good as the one in my mind, etc.
But there was another reason: As much as I liked my article
(and barghests), I only sort of liked
it. The reason was the formatting—I
could never get behind the new Dragon
Ecology format.* I wrote my
article because that was the idea the editors selected from my query letter,
but my heart wasn’t in it. I was
checking off boxes, not putting passion onto the page.
Still, I always assumed I’d have time to revise my
article.
But then
Dragon closed up shop (through no fault
of its own).
So I never got to
contribute my take on the barghest, and now that
Kobold Quarterly has covered it, there’s no reason for me to.
All in all, a lost opportunity I don’t intend to
repeat. Next time—if there is a
next time—I’m going all in. No
procrastination, and definitely no more shame.
*I can talk more about this if people want me to.
Or not.
It was a rare stumble from an otherwise fantastic magazine—an
awkward intermediate step between the old brilliant story Ecologies and the
Pathfinder’s equally brilliant
Revisited
series.