Showing posts with label Vampire. Show all posts
Showing posts with label Vampire. Show all posts

Tuesday, June 16, 2015

Nosferatu


Some vampires don’t get to be dark romantic heroes.  At best, they get to be dark Romantic heroes—the homely kind that dwell in squalor and solitude and never get the girl.  At worst*, they are utter monsters, barely more than animate corpses after centuries of undeath have stripped them of all muscle, feeling, and humanity.

Welcome to the nosferatu.

Nosferatu bring the age, the animal hunger, and the rot back to vampirism.  They are not pretty charmers.  They don't even get an elegant gaseous form; they collapse into a swarm of vermin instead.  They have most of the rest of the usual vampire special abilities and vulnerabilities, though, gaining telekinesis at the cost of the default moroi vampire’s energy drain.

The most interesting thing about the nosferatu is that they a) continue to age and b) no longer have the ability to spawn.  This makes them the very definition of a dying race, despite their individual immortality.  Any nosferatu who have survived this long are therefore very old by default, and likely very smart or very isolated (or both) to boot.  And with no hope of a cure, redemption, or childer, an individual nosferatu is likely capable of anything—anything—to further his or her aims.

Corpses drained of blood are appearing all over the city.  A moroi vampire wishes to be declared the city’s baron in the Court of Night, but his liege will not recognize his claim because that title is held by a nosferatu.  The moroi is determined to flush the nosferatu out of hiding to defend his title, and the death toll soon draws the attention of local adventurers.

Some nosferatu arise spontaneously, divorced from any of the old bloodlines.  The samurai Yamata Nabutsuke swore an oath on his ancestral blade to defend his lord until old age took him.  But when he abandoned his post after taking a bribe from a vishkanya wu jen, the sword of his forefathers struck back.  Old age did not take him…and now Yamata the nosferatu hides in the dark hollows of his land, hiding from the sohei who would lay him to rest and the strix sorcerers who would feed on his bones.

The barrenness of the nosferatu line is not an accident.  It was earned.  Tantalizing hints in recently unearthed scrolls suggest that whatever crime was committed or curse that rebounded somehow involves the fey.  The faerie queens will not speak of it.  The Eldest Elfkin say nothing.  Divinations offer no clues.  But the nosferatu’s ability to procreate was snuffed out…and the gnomes were cast out of the fey realms.

—Pathfinder #8 88–89 & Pathfinder Bestiary 4 268–269

*Actually, at worst they get a Disney movie made out of them.

PS: I would be remiss if I did not post a link to this thread, which includes some dude named wesschneider’s thoughts on the nosferatu. 

And let’s not forget this game.  I can't speak to any of the rules/editions past the 2nd Edition/Revised versions of The Masquerade, but the Nosferatu were always one of the more fascinating clans. 

(I believe I’ve said this before, but while I have been collecting and reading D&D and Pathfinder books since four or fifth grade and think of myself as a D&D/Pathfinder player, if I’m being truthful there’s no question that I’ve clocked more intense time at the table as a Vampire: The Masquerade player (courtesy of my grad school neighbors—four interlinked campaigns over three-plus years with the same character, including most of Gehenna).  So yeah, a shout-out to all the Kindred out there.)

Finally, in “basic” D&D’s Gazetteer series, the nosferatu label was used for a race of vampires that could survive the light of day.  With all the benefits of vampirism and fewer of the drawbacks, these nosferatu played significant roles in The Grand Duchy of Karameikos, The Principalities of Glantri, and The Orcs of Thar.

Edit: Holy crap!  I wrote this whole thing and forgot to name-check my mentor Jim Shepard’s novel Nosferatu.  That would have been embarrassing.

Tuesday, February 4, 2014

Vetala


I’m a busy guy and it’s almost midnight, so I’ll let the vetala’s creator, Wes Schneider, introduce the vetala for me:

A vampire from India, I’m trying to spin the vetala as our psychic vampires.  […]  Entertainingly (to me at least), as much as these creatures are drawn from Hindu myth, I was also watching through all of Star Trek: Deep Space Nine about the time I was writing this and found Meg Foster’s leanan-sídhe-like, bodiless cerebral vampire from the episode “Muse” surprisingly unnerving (in a “creepy uncle” kind of way you don’t usually get from women). So that was awesome and I wanted to make sure shades of that were in here […]

Sucking life energy instead of blood is a great concept.  I’m also fascinated that vetalas come from the spirits of evil children inhabiting corpses…meaning that the person you lay to rest truly is a different person if they rise as a vetala.  I also love the vetala’s role as a puppet master over both the living and the dead.  And its vulnerability to the prayers and sacred spaces of good-aligned gods seems both right in terms of gameplay and a good role-playing hook.

So how to use them?  Well, geography is easy—vetalas could go in your world’s India analogue, simple as that.  We also talked about Jim Butcher’s various vampire courts the other day—you could easily replicate the Red, Black, and White Courts with vampires, nosferatu, and vetalas and call it a day.  If your campaign often focuses on undead—say your adventurers are church knights, templars, or archaeologists—maybe vetalas are a new, subtler adversary for your band of paladins and inquisitors to fight.  When corpses go missing one suspects necromancers or ghouls; one doesn’t suspect the traveling troupe of shadowdancers or the charismatic geisha.

Or maybe vetala vampires simply are the default vampires in your world.  That really satisfies me, too.  Especially if your players are experienced, why not change things up?  It’s one more way of stamping your world as uniquely your world—they can reach for the garlic and stakes all they want, but in your world where vetala vampires are the norm, they’d be better off with a little prayer…

The young mendicant Bikram Ashborn begged in the marketplace with a skull bowl and tended the charnel grounds on the outside of town.  But when he fell to disease, he rose as a vetala.  The new vampire has begun to gleefully experiment with his host body…and as the locals still bring him corpses to tend, he has plenty more bodies with which to make mischief.

A vetala has a taste for the strong personalities of sorcerers.  When a lammasu begins losing pupils, he recruits adventurers to search for the culprit and protect his remaining students.

Kites and bells are symbols of joy and sacrality in the mountain town of Songhope.  But the new military governor orders the chapel bells melted down for gun barrels, and a fire destroys the silks that were to be used in the spring festival.  When citizens try to fly their homemade kites strung with bells, they are attacked by zombies.  All of this has actually been orchestrated in secret by the new military governor herself—a vetala—and her equally irreligious redcap and quickling henchmen.

—Inner Sea Bestiary 54–55

Wow, I actually saw that episode of DS9.  I have staggeringly little exposure to Star Trek, with DS9 being the only series I’ve ever watched much of; I grew up in a Star Wars house.

Also, I imagine Songhope being sort of like the town in Sound of the Sky.

Here’s another thought: I’ve given the 3.5 book Magic of Incarnum some flak in the past, but I still dig the notion of soul magic.  If you were to adapt incarnum rules for Pathfinder, I can easily see equating incarnum with prana—meaning vetala might be very adept at using soul magic, and/or might hunt practitioners of soul magic in particular.  Psionic-using and –feeding vetalas are another natural option…

By the way, an earlier version of the vetala (a variant ghost) appeared in Cult of the Ebon Destroyer.  Also, vetalas can have their own dhampirs, known as ajibachanas (see Blood of the Night).

Monday, September 10, 2012

Jiang-Shi Vampire

Most mainstream fantasy draws from European traditions.  So inserting monsters from other cultures can seem awkward at times.  (Ogre magi, for instance, always felt a bit weird in early editions of the world’s oldest role-playing game—after years of fighting dumb ogre brutes, magical genius ogres felt like a dirty trick.)  But others fit in more seamlessly—the penanggalen has always worked well, and the jorogumo, given a name change, would fit in with any drow, ettercap, or aranea encounter.  Plus, anime series like Record of Lodoss War and Claymore have nicely blurred the lines between West and East anyway.

So even if you avoid using oni, kami, and the like, the jiang-shi vampire has a place in your campaign.  You can take it as written, or tweak the cosmetic elements.  Your hopping vampires might hate flour or barley.  Their prayer scrolls might remain as such or be pennies in their eyes, funereal shrouds, prayer medallions, or other visible tokens.  If hopping doesn’t work for you, they might pounce or lurch madly out of their dire hunger, for essentially the same effect.  In a hobby with undead that go back 30-plus years, jiang-shi vampires are a breath of fresh air at the gaming table—or at least, a breath of graveyard rot…

When the Wu family emigrated to Windholm, they found peace and prosperity  that eluded them in their native Ping, and the clan’s Twelve Mighty Sons each sired more than a dozen heirs.  Now the Wu run an enclave of merchants, tailors, and barristers that has acclimated well into Windhovan society.  But as the eldest members of the clan die out, their spirits find it hard to rest so far from home, rising as jiang-shi vampires.  Out of respect, the Wus may not raise their hands against their undead elders, but they can hire adventurers to put them down—with prayers, peach stakes, or steel.

The nation of Farstead has a tradition of binding or crucifying criminals to T-shaped posts and leaving them to die of thirst and exposure.  This agonizingly slow death tends to create vampires of appalling strength.  Strapped to their posts even in death, they resemble horrible hopping scarecrows, pogoing (a gnomish word) toward victims and raking them with the long claws of their still-bound hands.  Most of these hopping vampires still have their names and respective crimes on signs hung around their necks.

On the world of Erets, the written word resonates strongly.  Every magic item has a name, golems are powered by the scrips in their heads, and all calling and summoning spells have some sort of written component.  But with this power comes costs.  Debtors, oath-breakers, and spellcasters who die with their name attached to too many constructs or outsiders often rise as milah (word) vampires, with their outstanding obligations marked in parchment on their brows.

—Pathfinder Bestiary 3 278–279

Hebrew-speaking readers, forgive me if I’ve just butchered your language.  Nothin’ but love for all the members of the Tribe.

Looking for the jellyfish swarm?  We did that already.

Finally, last week filbypott rose to the defense of the slaadi after I dissed them, and offered a compelling case for putting both slaadi and proteans in your cosmology.  See his thoughts here, and stay for his Pathfinder conversions of favorite D&D monsters.

Behold!  The first episode of The New Indie Canon for the fall semester.  Download it and feel joy. With new Eternal Summers, old Guided By Voices, new Flock of Dimes, and “The Best Ever Death Metal Band in Denton.”

(Music starts just over two minutes into the file.  Remember, the feed can skip, so for best results load in Firefox or Chrome, Save As an mp3, and enjoy in iTunes.)