(Illustration by David Melvin comes from the artist’s DeviantArt page and is © Paizo Publishing.)
I’m on record as being very picky when it comes to certain
kind of [noun] monsters. I want my [noun] giants to be from some kind of
recognizable landscape or elemental force. (I grudgingly accept rune giants
because they are dope.) I want my [noun] golems to be from things you carve or
mine—no web or stained glass golems, please. I’m basically done with [noun]
dragons altogether, preferring more unique branches of the family tree.
Yet all that goes out the window when I hear the word
“plague.” Plague golems? Sure. Plague dragons? BAD. ASS. Plague armadillos, plague
puddings, plague leprechauns? Why the heck not—let’s make galarchauns a thing!
(Somewhere I have an Irish reader who is wincing. Tá brón orm!)
So I like plague giants as they're presented in Bestiary 6. I mean, who doesn’t love the special ability
Hurl Corpse (Su)? (And imagine the cinematics of a giant lair just having
stacks of corpses piled around for ammo, or a giant pushing a massive corpse
cart the size of a cottage through a blasted landscape.) And they cause a
disease that withers limbs. And what kind of monsters do they summon? Vultures
maybe? Rats? Nope—tick swarms! I
don’t even know why I like that; I JUST DO.
Obviously, plague giants are the result of some curse or
divine intervention or some other dire event…and what that event was might be
something your PCs can discover in the course of the game, or it might be a
mystery they never learn, as they’re too busy dodging rotted corpse missiles.
Adventurers are
providing aid to a plague-stricken town when an unnatural mist rolls
through town. Out of the fog comes a pair of plague giants pushing a massive
cart, offering to collect the town’s dead. The offer is a sincere one, and
removing the corpses will help stem the tide of infection. But then the plague
giants make their way to the hospital, and begin collecting still-living
victims with no regard to their prognosis.
After their service
preventing diabolists from disturbing the Storm Moot—and enduring much anti-human
prejudice and violence in the process—a band of adventurers are allowed the
rare honor of sitting in on giant summit. The meeting is thrown into turmoil
when a delegation of plague giants arrives. While not precisely banned from the
Moot, the cursed giants have never attempts to attend before. Most present wish to bar them entry, but they
insist, particularly as they come bearing the corpse of the exiled fire giant
jarl Vulsk with them.
One reason plagues
aren’t more prevalent is that the plague powers are a fractious, jealous
bunch—a mix of demigods, daemons, demons, and divs jockeying for worshippers
and warring over ownership of specific strains of infection. One sign a plague
power is in ascendance is when it has the puissance to transform nearby giant
tribes into plague giants, sending them out as earthly avatars to further the
power’s ends.
—Bestiary 6 134
Good to have you back
ReplyDelete