(Illustration by Dave Allsop comes from
the Paizo Blog and is © Paizo Publishing.)
As this blog has unfolded, one of the themes we’ve hit on
many, many times before is that the larger and more powerful giants become, the
more they move into the realm of folklore and myth. You can envision a world where ogres, hill
giants, and even certain conceptions of stone and fire giants could be natural
outgrowth of evolutionary and environmental forces (for a given value of
“natural”). But once you get past frost
giants, natural shoves out of the way in favor of supernatural.
The paradigm for this is the cloud giant race, which comes
to us not from Norse myths, but children’s fairy tales—and boy does it
show. Between their magical powers,
their cloud castles*, and the Manichean, good/evil alignment split of cloud
giant societies, it’s clear we’re dealing with creatures out of story and
legend. (*Cloud castles seem to be more a D&D thing than a Pathfinder thing
if you’re reading the manuals closely, but I like them so let’s just go with
it.)
Now, if you ever shivered in fear when your parents read
“Jack and the Beanstalk” to you at bedtime…imagine the stories cloud giants
tell their kids. What could terrify a monster child who
regularly helps his mother grind human bones into bread? The answer is the papinijuwari.
As you might guess from the name, the papinijuwari is a
monster from Australia’s indigenous people, specifically the Tiwi of Bathurst
and Melville Islands. It’s a cyclops but
worse, searching with its single lambent eye for the young and the weak to
devour. They’re such figures of terror
that shooting stars are thought to be papinijuwaris flying overhead (a pretty
stark departure from the wishing stars we Americans grow up with!). All in all, it's a hell of a monster.
What I love about Pathfinder’s papinijuwari is that the
designers have translated the monster into game stats without sanding down any
of the horror. They feed on disease.
They wear skulls, because of course they do.
And they fly through the air by clutching a burning torch, a detail from
folklore I’m so glad the Bestiary 5
designers retained. (Interestingly, according
to the rules this talent works only when the papinijuwari is 500 ft. above the
ground, which raises questions about how they take off and land—can they only
fly from mountaintop to mountaintop, or magical cloudbank to magical
cloudbank…and do they just plummet to the ground …or are they allowed to land?) But never mind the physics—take a look at
that image from Dave Allsop. Now imagine
that thing hurtling down from overhead, landing with a thud in a three-point
stance straight out of Iron Man,
torch held aloft, hunger gleaming in its eye as it sniffs the air for its
prey. Now that’s a monster.
In fact, it might be my favorite monster in Bestiary 5, and that’s a book that
includes the liminal sprite. Best of
all, I never even noticed it—not once—until I sat down to write this
entry. Which is a great reminder that,
even in a book I think I know, there are always surprises waiting—and the
reason I blog is to find them and share the excitement with you all.
Now to spoil that valedictory ending with a postscript: I
think the best way to deploy papinijuwaris is to drop mention of them in your
very first session. Make them sound like
an old wives’ tale; make them sound positively ridiculous—nothing like the grim
and gritty horrors your players are actually going to face. Drop another mention at 4th level or so,
and then say nothing for ages… And
then, when they least expect it, rain evil giants down upon them with a
vengeance.
Adventurers use an
ancient ritual to call a meteor shower down upon the necropolis of a
lich. The aerial bombardment destroys
the hated undead’s tower and reduces his city-state to rubble. But the devastation also draws the attention
of a tribe of papinijuwaris eager to feast on the lich’s diseased subjects…and
perhaps make a home for themselves in this new untapped hunting ground.
In addition to its
usual reprehensible cargo, a slave ship arrives in port with a strange
cyclops chained in the hold and a crew sick with blister fever. The slavers quickly grease the palms they
need to slip free of quarantine, and soon plague and a papinijuwari run rampant
through the city.
An adventuring party
is brought together by loss. They are all survivor of cloud giant depredations—some
lost family to raiders, others were raised in villages overseen (quite
literally) by lords in cloud castles overhead, and still others had their homes
just scooped away by giant dredges. No
matter where their travels take them, they all know that they are gaining in
power and resources until the day they can challenge the giants on their own misty
turf. And just as they are gearing up
for their first assault on their oppressors, the king—the high king!—of the cloud giants approaches them. “I need your help,” he
tells the shocked adventurers, “for my oracles have read the signs. The enemies of both our races, the papinijuwaris,
are coming.”
—Pathfinder Bestiary 5
188
If you’re looking for ways to break out of Pathfinder’s and
especially D&D’s default Eurocentric atmosphere, I think there’s an amazing
campaign just waiting to be constructed out of fragments of Le Guin’s Earthsea
novels, Australian and other Pacific myths, and your own imagination. Start with the papinijuwari and go nuts.
(Edit: In my original read-through I missed the papinijuwaris' normal fly speed, and thought they only had a fly speed through their Shooting Star (Su) ability. I still might rule they can only fly while holding a torch, just as a nice flavor detail and to give PCs a way to trap them if desired. Looking at the comments over on Tumblr, reader @cupofsorrows had the same idea.)
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