(Illustration by Jose Parodi comes from the Pathfinder Facebook page and is © Paizo Publishing.)
“Pakalchis feed on the fear and insecurity of failing
relationships,” says Bestiary 5. And if you’ve ever been in a failing
relationship, that’s pretty much all you need to know to convince you that these
sahkils are the absolute worst monsters in B5—end
of story, full stop, done.
And that’s even before
you take into account that they can skip between the Material and Ethereal
Planes (never a good thing) as a move action (even worse)…dominate you into
giving into your worst instincts, fears, and insecurities and sabotage your
love…and then strangle, poison, or pierce you to death when it’s all over and
you’re no longer amusing to toy with.
Remember how mad Iago made you when you read Othello in high school? This
is Iago with game stats and semi-immortality.
She may be CR 9 on the page, but she’s CR 29 against your heart.
Also, one last note to underscore why pakalchis are the
absolute worst: they feed on “failing relationships.” Not troubled, not star-crossed, not
tumultuous—failing. (And since sahkils are former psychopomps, from
a lore/flavor perspective it’s not unreasonable to assume that they have at
least a little foresight/precognition about such matters.). In other words, these relationships were
already doomed. The hurt was already
there. Pakalchis make it vastly worse so
as to feed on the couple’s misery…but if you slay a pakalchi, that’s not going
to lift the dark clouds over its victims and make flowers spring up in their
footsteps. It just means the
relationship is likely going to flounder and fail anyway…and when the end
comes, there won’t even be a monster to blame.
Young men in town have
been disappearing—often after violent quarrels that leave their sweethearts
heartbroken (and too often sobbing and bruised). Certain signs—vines in unlikely places, bits
of clothing caught on thorns, and trails of flower petals—suggest a nymph or
some other fey influence. But the true
culprit is a pakalchi whose domain includes a thorny thicket in this world and
a grasping, hungry forest on the Ethereal Plane.
Emika and Bez-Sha are
twins—budded in the same instant from the same outcropping of direstone in
the Cradle of Bones. Though the catrina sisters
were once mirror images of each other, Bez-Sha abandoned the psychopomp order
to become a sahkil, gaining in power as she discarded mercy and other
weaknesses. The only hint at their
kinship now is the swaying gait of their skeletal forms and the identical shade
of tea roses adorning their brows. The
sisters have not spoken since Bez-Sha fled Death’s Realm, but Emika stretches
her schedule and her oaths as far as they will allow to search the multiverse
for news of her twin. Often this means hiring mortal adventures—sometimes with
gold, sometimes with promises of future intercession in matters cosmic.
Napoleon’s occupation
of Spain leads to calls for revolt throughout Mexico. To suppress the uprisings, the Spanish
colonial governments rely heavily on mercenary wizards, particularly conjurers
whose summoned allies excel at breaking up demonstrations and ferreting out
revolutionaries. Doing so, however, pierces the veils between this world and
the next, allowing shadows, spectres, and extraplanar threats to creep through. Recently a pakalchi managed to ooze over from
the Realm of Mists. She has taken to
haunting the son of a local marqués and his betrothed, the daughter of a
wealthy importer. The lovers’ misery has exacerbated tensions between the
families and driven the distracted marqués to ever-harsher reprisals against
his people, magnifying the fear and misery that fatten the pakalchi and her allies.
—Pathfinder Bestiary 5
216
The original image of La Calavera Catrina that inspired Pathfinder’s catrina psychopomp and
possibly the pakalchi actually dates from a century later than the Mexican War
of Independence: 1910, rather than 1810.
But today the images of a beautiful woman and/or a friendly skeleton
wearing a flower crown is so tied to Mexico I couldn’t resist playing with
history a little for that third adventure seed.
Mashing up wizards and Napoleon is, of course, also a big nod toward Jonathan
Strange & Mr Norrell.
Referential nods to Jonathan Strange are always appreciated. Glad you're back to posting. I wonder what the fate of your blog will be what with the imminent migration by Paizo to 2.0? Also, have you taken a gander at the 2.0 playtest yet? I'm a crusty curmudgeon of a GM myself, and I must admit recalcitrance toward giving it a chance at the playing table.
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