Spheres of
annihilation suck don’t they?
(Facing one in combat, that is. If you’re in control of one, wheeee!)
But…what if one of those spheres
was somebody’s egg?
That’s what you get with the oblivion…a one-eyed, Colossal
smoke cloud from the Negative Energy Plane that leaves a trail of annihilation,
dubiety (man, that’s a good word), and enslaved servants of entropy in its wake…and
which might, maybe, possibly have hatched from a sphere of annihilation.
Who’s to know? You’ll already be
dust and dubiety (woo!) before you find out.
Stat-wise, it’s pretty clear that the oblivion is meant to
be the penultimate or even the final monster of a campaign. It sneezes through damage reduction. It disintegrates
at will. (Yeah, you read that right; disintegrate is a cantrip to this
thing.) You can’t banish it unless you’ve got an artifact or you’re a god…you get the
idea. Oblivions mean to deliver just
that—oblivion, and the eventual end of the cosmos—and only the mightiest heroes
have a prayer of stopping one.
Arcanist Aron of the
Black Rod is the most famous mage of the age…perhaps of any age since the falling of the White
Tower. His vanishing in the Year of Lost
Hope was met with alarm across the continent, and his return in the Year of the
Shadowed Griffon was enough to turn back the orc horde at Karsum. He has walked the worlds many times since
then, each time becoming more powerful and more distant from mortal men. His latest planewalk was once too many,
however. He fell to the touch of an
oblivion, and the “Aron” that returned is a servant of entropy who is currently
preparing a ritual to summon his dire master.
The oblivion known as
the Dustsinger is responsible for the deaths of at least three planets: the
Flesh Orb (now a spheroid lattice of bone and rotted tendons known as the
Cage), the former forest moon of Nesserit (whose fey, driven mad with grief,
are more undead than faerie), and Ossus.
This last planet put up the best fight against the Dustsinger, and it’s
said that the cat-headed goddess Bastet helped her worshippers escape to
another world—at the cost of one of her lives.
A band of adventurers
has been mercenary, larcenous, duplicitous, backstabbing, and murderous…and
that’s on their best day. But they find
themselves forced into new roles as heroes when one of their oldest allies, the
sorcerer-magistrate Inwelm, unleashes an oblivion in the very heart of
Singate. With the White Rose paladins in
exile (the adventurers’ fault), the High Prelate jailed in disgrace (ditto),
and the duke dying of night pox (a coincidence, though they did raid his
treasury), only Singate’s worst adventurers stand between the oblivion and the
city’s—and then the world’s—destruction.
—Pathfinder Bestiary 6
202–203
Hi guys! It’s The…Fortnightly Bestiary? Sigh.
I’m trying. But hey, I wrote an
adventure seed for evil PCs!
Hey, have a radio show!
I play music. Mostly indie rock,
though some other genres managed to sneak in there as well, including a
Christmas/Hanukkah song or two. It’s a
blast. You’ve got till midnight tonight
(Monday, 12/11/17, U.S. Eastern) to stream/download it, and since that’s in an
hour, why not grab it now?
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