Avatars of the darkest elements of war, obcisidaemons
primarily serve that particular apocalyptic Horseman (Szuriel, if you’re
following Pathfinder canon). Resembling
a cross between a man, a wolf, and a smilodon—plus wings, because of course it
has wings—this daemon’s most singular feature is the misty cloak of stolen
souls it wears around itself. It can tap
the power of this supernatural cloak to boost its weapon, pump its saves, or
heal itself—consuming one of the poor souls, of course. But don’t worry; it’ll get a new soul when it
kills your character. Which it will,
because did I mention it’s CR 19?
The obcisidaemon
represents the horrors of war stripped of all the trappings of honor, loyalty,
and glory, and then taken to their logical extremes—in particular,
genocide. Mass graves, concentration
camps, super-weapon test sites, razed cities, and similar locations may draw an
obcisidaemon if the planar boundary with Abaddon is thin enough. Adventurers who defeat a genocidal tyrant may
later find their foe’s shade serving one of these creatures. Worse yet, their foe might be reincarnated as one of these creatures.
Duergar manage to set off a volcanic eruption and guide the subsequent rain of ash and
lava to destroy a surface city. Their
triumph is short-lived, as the devastation causes an obcisidaemon to manifest in
their capital with a number or daemonic retainers in tow. Adventurers who wish to bring the duergar
high archonus to justice will first have to retrieve his essence from the cloak
of souls the daemon wears around itself.
The Horseman of War has been felled by a coup. Now
rival obcisidaemons hope to claim her mantle, and an axiomite city finds itself
in the no man’s land between the two monsters’ forces.
Adventurers befriend a dusk elf—a gray-skinned, half-drow exile from another
world. Good-hearted but suspicious and
close-mouthed, he says little about his native land, other than that it was
ravaged by war, genocide, and blood feuds that go back hundreds of years. (Indeed, his very birth is the end result of
a breeding program of half-castes meant to serve as guerilla warriors and
irregulars). Only when the adventurers’
own nation becomes torn apart by civil war does he open up. His nation was turn asunder by armies led by obcisidaemons
that had broken free of their foolish summoners. Worse yet, the adventurers discover that one
of these daemons has seeded his true name in their world as well…and their own
nation’s generals have made plans to summon him.
—Pathfinder Bestiary 6
72–73
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