Normally I try to keep personal stuff confined to the bottom
of the post, but with the gray that’s hard to do. That’s because when I was a
kid, images of grays were everywhere.
I think I was too young to notice when Whitley Strieber’s Communion came out in 1987, but by the
time Transformation dropped a year
later I’d gone from a kid who only read nonfiction books about dinosaurs and
sharks to a kid who was hardcore into mythology and beginning my love of
fantasy novels. That meant trips to
Walden Books and B. Dalton, where HOLY CRAP you could not miss the endcap displays
full of copy after copy of Transformation—every
single cover of which featured half a Visitor’s face peering straight at you
with one haunting silver foil eye. You
didn’t even have to go into the store to encounter them. The aliens stared at you through the entryway
glass, dozens of eyes in geometric columns and rows all tracking your motion
with the same flat expression as you walked by.
Thanks to multiple editions (the half-face one I mention above may
actually have been a reissue; I can’t recall exactly), this went on for years.
It was creepy as f—.
Adding to the creepiness was the uncertain nature of Strieber’s
tale, which even as an elementary-schooler I picked up on. Communion
purported to be a true story but was packaged like a novel; Transformation was sold as fiction—very
glossy, high-end fiction—but Strieber, in a rift with his publisher, loudly
proclaimed it was true. Later in life, in
college and grad school, I positively reveled in books that towed the line
between biography and fiction, but as a kid this Schrödinger’s fact (see what I
did there?) disturbed me to no end.
I bring all this up because I have trouble putting this
baggage away when I tackle Pathfinder’s grays.
Grays, to me, are 100% sci-fi.
Not Spelljammer science fantasy, not Edgar Rice Burroughs/James Sutter
laser sword & sorcery, not Victorian steampunk, not Miéville/VanderMeer
weird fantasy, not an Expedition to the
Barrier Peaks-style Easter Egg, not nor even mythological aliens (like Bestiary 5’s anunnaki, Stargate’s gods, or whoever the Nazca
lines were for). Grays are Roswell, X-Files, Alien Autopsy, Weekly World
News paranormal sci-fi.
But then again…that kind of sci-fi is more fantasy than far-future
anyway. Weekly World News also had Bat Boy, vampires, yetis and sasquatches. So my notion of what can go into my sword
& sorcery campaign ought to be elastic enough to fit grays in as well.
Really, it’s all in how you deploy grays. If you like alien chocolate in your fantasy
peanut butter, they’re ready to go as-is, spaceships and all. Or grays could be from another dimension, in
the vein of hounds of Tindalos and the denizens of Leng. Their connection to sleep also makes them
ideal for the Dimension of Dreams, the Ethereal Plane, the Plane of Mirrors, or
similarly intrusive dimensional/planar layers.
Or they might be fallen fey or transcended undead, mysterious beings who
have become divorced from or transcended their former states.
In other words, there’s a lot to probe here. (Really?
Did I really have to go there?)
But grays are on the cover of Bestiary
5 for a reason—because they have a way of invading your mind and your game
whether you’re ready or not.
Adventurers go to
check on a sleeping comrade, only to spot her being spirited away through a
glowing door by little gray humanoids.
If they follow, they find themselves in the sterile confines of an alien
ship. They must scour the twisting
corridors to find their friend and escape.
Fortunately, a slave caste of androids stationed on the ship may be able
to help them in their flight. The reason
for the abduction remains mysterious, however…for now.
Adventurers spend the
night in a lamasery, eager to consult with the monastery’s elders after
many days of hard travel. Soon, though—thanks
to a mishap involving a one-way mirror—they discover they are not alone. The entire lamasery is actually a carefully
disguised testing facility where grays silently probe the psychic strength of
this world’ humanoids.
Long considered a
sign of an addled mind or too much drink, gray sightings have become so
rampant they can no longer be ignored.
Adventurers investigating the creatures on orders from the crown soon
make a startling discovery—grays are not alien invaders, but rather explorers
returning home. The grays, on the other
hand, are dismayed to find humans covering a world they deem as theirs like a
pox. They begin haunting or flat-out
abducting key nobles in an effort to destabilize human civilization. They also use their technology to rouse their
closest evolutionary relatives—the savage orcs—and spur them into forming
ravening hordes to overrun the leaderless nations.
—Pathfinder Bestiary 5
129
A great SNL skit.
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