(Illustration by Rogier van de Beek comes from the artist’s DeviantArt page and is © Paizo Publishing.)
In myth, the Fir Bolg are an early Irish race (descended
from an even earlier Irish race that wandered off toward Greece and back…or
maybe “Fir Bolg” is just another name for Gaul’s Belgae people), who were in
turn conquered and displaced by the Tuatha Dé Danann, who would become the gods
of Ireland. That sounds complicated, but
only because it’s totally complicated. But it gets easier, because in fantasy
role-playing firbolgs have been transformed into goodly giantfolk, often contrasted
with the imposing fomorians. (…Which is
ironic, because in the myths the Fir Bolg never encountered the Fomors and
suddenly now you see why they teach Greek myths in school and never touch the
Irish stuff Jesus I am so lost right now.)
Pathfinder’s firbolgs are small for giants—only eight feet
tall—though what they lack in stature they make up for in Huge-sized weapons. But honestly most of the time they’ll probably
avoid drawing steel, as in general firbolgs act more like fey, keeping to
themselves and employing reduce person
and alter self in order to pass
unnoticed among humans.
As such, the firbolg is awesome when you need an NPC with
something secret about him, a mysterious village that is More Than It Seems, or
a giant that won’t immediately try to bowl the PCs’ heads off. And if you want to evoke the Fir Bolg of myth,
firbolgs make excellent remnants of a previous age, possessing knowledge or
natural wisdom humans have forgotten.
Taller, stronger, magically talented, and simultaneously skilled at war
and peace, firbolgs represent a raw, bygone golden age that makes the present
one look shabby in comparison.
The duke has
announced a bounty on ogres, so adventurers of all stripes gather in the
taproom of the Boar & Basilisk to hear the details. A stranger catches everyone’s eye—a man with
a ginger beard standing a full eight feet high.
The stranger is a firbolg who has had a geas laid upon him: He must fight every ogre or troll he encounters
or he will grow sick and weary. He has
been traveling with evil adventurers and would like to leave their company, but
the blackguards are skilled with poisoned blades and threaten anyone who engages
him too long in conversation.
A fighter is
attempting to reconstruct the lost fighting style required to employ the gáe bolga (a kind of barbed chain spear launched with a
kick, excellent for disemboweling foes).
He discovers hints that the lore survives in an isolated farming
village. The villagers are actually
firbolgs who gently try to discourage the fighter from pursuing this bloody art. One tipoff to their true identities might be
the absurdly large bastard sword hidden under the floorboards of the guestroom
the fighter and his friends are given to sleep in.
Adventurers crossing
a bridge meet a proud warrior crossing the other way. Rather than give way—whether out of a desire
for a bit of sport, or in righteous anger, depending on how polite the
adventurers were—the warrior challenges their best warrior to a duel with
quarterstaves. As the duel begins, the
stranger casts reduce person on the
warrior, while he himself grows to eight feet in height and swaps his staff for
a tree trunk.
—Pathfinder Bestiary 5
116
Does anyone remember the d20 game inspired by Irish myths? Came out early 2000s? When Wizards of the Coast was shutting down
its retail stores I bought one of those books at a fire-sale price, but it’s in
some box now. I vaguely remember flying longboats
were a thing in the setting, but that’s about it.
Pretty sure it was called Celtic Age, if memory serves. I never got into it as a younger kid, but now that I'm older and appreciate history and myth a little more, I think I'd like to dive back in. Jealous of your bargain buy, though..
ReplyDeleteI'm always a sucker for some celtic mythology and firbolgs are a great addition. They nicely blur the line between fey and non-fey in a way that not many creatures have done.
ReplyDelete