(Image comes from artist Nikolai Ostertag’s DeviantArt page and is © Paizo Publishing.)
At first glance, the egregore is yet another floating brain
monst—WAIT!
Please, don’t scroll to the next entry. Because this is not just any floating brain monster.
I was going to give you a definition of “egregore” (short
version: a collective, yet autonomous, group mind) but you’re better off just
going to the Wikipedia page. Not only is
it a term translated/coined by Les Mis
author Victor Hugo, but both as a word and as a concept it has ties to an
entire checklist of the obscure, occult, and mythological, including the Book
of Enoch, the angelic Watchers, the nephilim, the Hermetic Order of the Golden
Dawn, and the Rosicrucians, among others.
For our purposes
though, as a monster an egregore is the pooled collective will of cult,
manifesting as a psychic entity made of brains (representations of the minds
from which it is formed) and projecting a symbol of the ideals for which it
stands.
I’ll say that again: This
is the collective mind of a cult turned into a monster. (Through which the cult can cast psychic
spells. And it’s got some nasty
tentacles made of light. So yeah, be
afraid.)
The larger the cult and the stronger the belief, the bigger
the egregore, up to and including so-called egregore masters that can hit 25
Hit Dice and Colossal Size. So they next
time your adventurers take on an evil cult, they might want to make sure the
cultists don’t have time to put their heads together and make ready for them…
Aiming to seize
control of the Sun Papacy, the Bishop of Flame works behind the scenes to
establish a mystery cult venerating the Sun Lord’s dead aspect, Rha the Searing
Spear. If all goes well, their
proselytizing will drag the church to the right, favoring his faction in the
next election, or he will be appointed to head the inquisition meant to root
the schismatics out. Either way the
bishop comes out on top…or so he thought, except the cultists have gleaned the
secret of creating an egregore. The
Bishop of Flame needs adventurers to clean up the mess, without discovering his
involvement, before the cultists’ aberration topples the Sun Papacy.
The trading nation of
Mezzepor has always had its share of cults.
With traders converging on it from all points of the compass, with
hurricanes as likely to lash its ports as sandstorms to strike its farms, and
with the stony cobbles of three previous dynasties underfoot, Mezzepor is
fertile ground for heretics, schismatics, snake handlers, and mystery cults of
all kinds. Among the egregores known to
have manifested in recent decades include the Ever-Staring Eye, the product of
a death cult; the Ouroboros, the
creation of cult that intended to evolve (or evolve back) into serpentfolk; and
the Thought Tyrant, an egregore master created by a secret society of soldiers
and warpriests, which was only brought low by the sudden appearance of
near-legendary nephilim. None of these
cults were entirely eradicated, so the means to resurrect their respective
egregores might still exist.
The elves’
near-monopoly over the Ygg, the multiverse-spanning World Tree, makes them
the preëminent information traders, stockbrokers, and spies in space. By communing with branches of the Ygg, their
druids are able to share information in real time across the solar system and
even into the planes. This makes them
vulnerable, though, to misinformation, psychic viruses, and memetic infections
and incursions that other races don’t even know exist. Egregores are perhaps the most terrifying of
these violent memes. Thanks to the
information-sharing properties of the Ygg, any cult leader with access to speak with plants has the ability to
direct their egregore to any point along the Ygg (ignoring the usual one-mile
limit of the spell), as long as there is another mind linked to the World Tree
via speak with plants at the
receiving end. More than one elvish
spymaster has asked for a report on the destruction of this or that cult, only
to have that cult’s egregore burst out of the mind of his treespeaker and begin
lashing out with light tentacles and the cult’s channeled psychic spells.
—Pathfinder Bestiary 5
104–105
I might be fudging the rules a bit with that last seed. I definitely don’t care.
Phrases I love from the egregore description in Bestiary 5: “they seem to take the form
of brains only because of the conceptual link they represent” and “the
egregore’s staring eye and bands of light are more metaphorical than
physical.” That’s juicy monster semiotics
right there.
Also, how bizarre and cool is it that, thanks to Occult Adventures, a) Pathfinder has
rules for phrenology, of all things, and that b) those rules are actually
useful when examining the biology(?) of the egregore?
I vaguely feel like my conception of the Ygg owes something
to Kevin J. Anderson’s Hidden Empire…but
not too much, given that I never
finished that particular audiobook.
Still, better safe than sorry.
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