You all already know my feelings on nonstandard giant
types—I’m skeptical, but I try to keep my mind opened at least a crack. So long as you don’t get too specific—“Behold
the mighty karst giant!” or ridiculously off-theme—“Has anyone seen my scroll
giant mini?”—I’m okay. Hence me having
no problem with Pathfinder’s taiga giant (legit geographical hook, plus a cool
spirit focus for its fluff and abilities).
And rune giants won me over with their sheer awesomeness and the
early-Varisia worldbuilding inherent in their creation. (In contrast, I’m not 100% sure we needed
slag giants, at least in the general, though again they work as part of Varisia’s history.)
So what to make of the sun, moon, and especially the eclipse giants?
Actually…
I dig them.
Okay, there’s no way I think that these…um…heavenly body
giants fit in the same family tree as the Edda/Brothers
Grimm-inspired giants of the Bestiary. But on their own continent, or in a
completely separate cosmology? Heck
yeah! (The Bestiary 5 writers seem to be of a similar mindset, giving the sun
giant an atlatl for a Mesoamerican flavor, as well as fluff that recalls both
the kind and cruel gods of the Aztecs.)
A barbarian might be used to felling cloud giants in his home fjords,
but when he gets stranded in a jungle and comes face to face with an eclipse
giant hurling harm boulders, he knows
he is far from home. Or maybe these
giants replace the standard giants altogether in your campaign world. Remember how important phases of the moons
were to Dragonlance’s world of Krynn—up to and including in-game affects for PC
wizards of the White, Red, and Black Robes?
If celestial phenomena are as important as that in your campaign,
eclipse, moon, and sun giants give PCs one more reason to look to—and fear or
revere—the bodies in the sky overhead.
Eclipse giants are the most powerful and mysterious of these
giants. Eternally peripatetic and able
to heal with one hand and harm with the other, they are nomads
whose coming brings awe and fear in equal measure.
Adventurers discover
the Rookery, the nesting ground for a primitive offshoot of the tengu race. While savage, these tengus lay eggs infused
with a magic that is anathema to daemons.
Adventurers are negotiating with the tengus to claim some of their stillborn
eggs, but they are interrupted with dire news.
A solar eclipse is due to occur, and several families of eclipse giants
are headed straight for the Rookery with no thought to the eggs they will
trample on their way.
He Brings the Stone,
He Brings the Balm is the cumbersome name of the eclipse giant eternally on
walkabout in the land of the Wallatar. A
tribal nation of oreads, this shamanic people claim the eclipse giant had a
hand in their creation. Even so, they
respect but do not revere the giant, as he is known for trampling Wallatar
villages and smashing their standing stones in his hunt for rogue dreams and sceaduinar
and nightshade incursions.
Most eclipse giant
seers are esoteric beings with their heads in the clouds (sometimes quite
literally), obsessed with formulae and portents. Umpalang, on the other hand, is a shrewd
investigator whose passion is the ancient ruins of giantkind. His skill at trapfinding and alchemy make him
a dangerous rival for treasure hunters, and while human-sized adventures can
scamper through the cracks in a temple façade with more ease, Umpalang’s
Gargantuan frame is better suited for navigating through the most dangerous
(and most lucrative) cyclopean ruins. He
seems to be looking for something in particular, and rumor has it he is close
to uncovering the birthplace of the drow race.
—Pathfinder Bestiary 5
121
Giants plus drow?
Yeah, I liked Eberron.
One of the most (in)famous professors at my college—which,
by the way, may or may not be Ilvermorny
(no seriously, we held a capella
concerts on that mountain)—was the astronomer Jay Pasachoff, who has probably
seen more solar eclipses than any other human alive. He would have made a good eclipse giant.
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