Welp, the vore fans are going to love this one. And actually, I love it to. So let’s go:
The chyzaedu are Gargantuan intelligent worm zealots from
another planet which has since been devoured by a black hole, and their
response to said catastrophe was to turn eating into a religious rite and a
racial habit.
You got all that?
We talked way back in the day about how ropers want to chat
with you while they devour you. Chyzaedu
go one step further, becoming hurt and puzzled as to why you aren't thrilled to
be sharing in their ecstatic experience—particular as you’re the guest of honor
at the feast, as it were. (They also
help organize efforts to toss thousands of other races into black holes. And they can’t gather in groups for long
without eventually going all schismatic and fighting with each other. Good times!)
Pathfinder has no shortage of psychic worm things. What sets chyzaedu apart (aside from their
fanaticism) is their mithral-like vestments, their connection (in the Golarion
setting anyway) to the Dominion of the Black, and the auras these worms possess
that broadcast their hunger to all around them.
In other words, fail your Will save and you’re going to be guzzling
every potion you have…which might be delightfully comical or downright
dangerous in combat…particularly if you have an old-school GM who uses potion miscibility rules…
Adventures find
themselves aboard a new kind of chyzaedu vessel—the World Awl, a cylindrical biomechanical starship designed around a
central core of shovels, blades, mashers, and gears, meant to bore into
planetary bodies like a giant purple worm.
The adventures need to shut down the ship while it is still only coring
asteroids, not puncturing their homeworld’s crust. The good news? There are a number of chyzaedu priests on
board, and the long voyage has already exposed philosophical and liturgical
rifts among them. Sparking a religious
war inside the vessel might be one way to take out the voracious worm-priests.
A chyzaedu apostate
(it eats sentient beings for the sheer pleasure of it, without any religious
connection) and a fear eater have created a dining society that specializes in
the consumption of rare delicacies. They
are always looking for new species to consume (live in the chyzaedu’s case,
carefully mulched and then used for mushroom food for the fey). Their prisons, breeding pens, and marinade
pools now occupy an entire level of a Roritan ruin, and several ghouls, lamias,
and rakshasas seem to be involved as well.
A set of chyzaedu
mithral vestments sits in the shop of duergar dealer specializing in rare
weapons. The alien worm who crafted the
vestments wants them back. To have been
tricked out of its garments is both a sacrilege in itself and particularly
humiliating in this instance, as the culprit was an Ethereal elf arcane
trickster—in other words, fast-talking, plane-hopping food. The chyzaedu is willing to bend the rules to
send its otherworldly minions after the vestments, but that is likely to rile
both the duergar nation and the planar allies of the Ethereal elf, all of whom
funded the expedition and own shares against the vestments’ eventual sale.
—Occult Bestiary
14–15
Hey, did I tell you I actually bought another 4th Edition
D&D book? And enjoyed it?
I actually picked up Menzoberranzan:
City of Intrigue way back over Labor Day weekend for 50% off at a game
store in East Greenbush, NY, and it’s been my weekly dinnertime read before my
radio show ever since (thus the slow progress).
And all in all I dug it.
It didn’t hurt that it was basically a system-neutral book
of fluff, coming so late as it did in 4e’s publishing schedule (though with a
nice intrigue/family honor system that would be worth stealing for pretty much
any campaign featuring warring houses or thieves’ guilds). In a smart move, it was also era-neutral as
well, with details that made it work for both classic and post-Spellplague
campaigns. And it was tidy at only
around 120-some pages (plus a great poster map), compared to the 224 pages of
3.5’s over-padded Drow of the Underdark.
But most importantly, the writing was vastly improved
compared to the few other 4e books I’ve tackled. Like, I could actually turn the page and still
remember what I had just read. And I
could see myself going back to use this book as a resource. (That should be price of entry for an RPG
book, I admit, but you work with the industry standards as they are, not as
you’d like them to be.)
Is M:CoI a
must-buy? Not by any stretch of the
imagination. And it’s not worth the list
price either. But if you’re in a used
bookstore and you like drow and you have a spare $10? Then, yeah, give it a look. (Just make sure you own a copy of Dragon #298, too.)
Forgot the potion miscibility link.
ReplyDeleteThank you! I was gonna ask for that!
ReplyDeleteI play an alchemist with an abysmal Wisdom score, implied to be the result of inhibing too many suspicious mixtures... His grasp on reality is (hilariously) weak, but he takes his craft very seriously. Potion side-effects sounds just perfect for him!