(Illustration by Wayne England comes from the Paizo Blog and
is © Paizo Publishing.)
Sea dragons are blustery but basically good-hearted commodores,
forever wandering across the vast domains they protect. Krakens are slave takers and empire builders,
grasping for more power above and especially below the waves. Sea serpents are practically natural
disasters, violent irruptions (it's a word) that shatter a captain’s calm,
control, and keel.
But when you want the classic sea-monster-that-holds-a-city-hostage,
that’s when you turn to the cetus.
This is the monster that Perseus fought, and I admire Bestiary 5 for being willing to go to
the mat to make this monster live up to its mythological rep (even if there are
no mythic ranks in its stat block). It’s
Colossal in size. It regenerates
damage. It can control water, winds, and
weather, allowing it to box opponents
into their own harbors and foil aerial attacks.
Speaking of aerial attacks, it can leap 1,200(!) feet in the air to lunge
at flying opponents…and even if the cetus’s victims are not unlucky enough to
get fast-swallowed whole, the cetus’s dispelling bite is bound to ruin many of
their enchantments (including possibly the ones keeping them aloft). Heck, the cetus is even just plain bad luck—literally
just being in its vicinity can be enough to screw up your dice rolls for the
next minute (an eternity in combat).
In other words, this is a beast truly out of legend. Normally I don’t like monsters that seem
specifically designed to foil PC (and player) actions and drain their spell
reserves (I’m looking at you, golems).
But for the hostage-taking, sacrifice-devouring, city-extorting cetus,
it feels right. The designers even throw
the players a bone straight from the Perseus myth—the cetus is vulnerable to
petrification. So the next time your
adventurers are at the flea market, keep an eye out for pickled medusa head…you
know, just in case.
Petrified does not
mean dead. Adventurers race to stop a
locathah terrorist from resurrecting a legendary cetus, currently lying like a
stony statue at the bottom of the Devilfish Deeps.
What’s more
terrifying than a cetus? Any being
powerful enough to use a cetus as a mount.
A greater dullahan antipaladin rides a cetus into the mouth of Hellbone
Harbor, bringing dark tidings from below.
The cetus also bears a howdah containing all the souls of the dullahan's
many, many victims.
The Afterlife is a
river—one that flows every onward toward Oblivion. Even what mortals conceive of as the Four
Blessed Heavens or the Thirteen Precincts of Hell are merely ports of call
along the river’s course. But one rule
of the Afterlife is ironclad: No vessel may travel upstream. Individuals may sometimes escape the River of
Death through powerful magic, fell bargains, or even dogged, determined fording
upriver (usually resulting in undeath by the time the pass back into the mortal
world). But any attempt to build and
sail a ship upstream is met with a fiendish cetus determined to crush the
blasphemous vessel and all aboard.
—Pathfinder Bestiary 5
54
Speaking as someone whose eldritch knight nearly single-handedly
took out an ulgurstasa courtesy of fireballing
while flying, I can tell you the
cetus’s Impossible Leap (Su) ability is terrifying.
One fact I didn't tackle above is that the cetus is
technically a dragon. I’m a huge fan of
one-off dragons, and I like the idea of one of these crashing an otherwise
stately gathering of metallic, chromatics, and imperials…
Have I mentioned yet how much I enjoyed the Pathfinder
setting sourcebook Distant Shores? In that book the mythic hero-gods of Aelyosos
have a thalassic behemoth problem, but in your campaign maybe a cetus would do
the trick instead.
Also, I’m repeating myself from my last entry, but the cetus
is an excellent monster for a Scarred Lands campaign.
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