From a modern vantage point, gods of the hunt are
weird. Kill any other deity’s favorite
creature or totem symbol, you’re likely to be permanently polymorphed into a frog—if you’re lucky. But kill the sacred
hind of a hunting god, and he’ll likely give you an attaboy and a new magical bow
as a reward.
The cerynitis is just such a hind. (Don’t be fooled by the antlers; it’s a
doe.) You can mount the head of a
cerynitis on your wall and Herne will not shed a tear. …That is, if you can catch it, because
cerynitises are crazy fast, uncannily dexterous, and graceful to boot. Failing that, they’ve got a decent gore
attack and can see invisibility
too. Oh, and they speak Sylvan and speak with animals as well, so if you do
kill one you’ll alienate all your brownie friends and animal companions. But still, it’s fair game for hunting.
That is, if the cerynitis you picked was sacred to a good of
hunting or a red-in-tooth-and-claw nature deity. Pick one beloved by a pastoral earthmother
and you’re totally frogged. Ditto if it
was sacred to a chaste huntress. Y’know
what?—ignore this whole intro. If you
see a cerynitis, just go for catch and release.
It’s worked for better adventurers than you.
Part of an
adventurer’s mythic trial is the retrieval of a cerynitis’s “greatest
treasure.” One would think that would be
her golden hide…but really, it is her memory of the shattering of the crystal
city of Orien, as she is the only eyewitness to the event still living. If she is killed, the adventurer’s pursuit of
mythic power will become much more difficult as word of the deed spreads
through the Sylvan-speaking community.
The coat of arms of
House d’Ontaign is supported by a golden stag and a golden lion. Adventurers are hired to capture similar
animals for the duke’s private menagerie: an aurumvorax and a cerynitis.
A demigoddess lies at
death’s door. Her malady is more
spiritual than physical: A cerynitis invested with her power has been tainted
by an otherworldly corruption. To save
her life, adventurers must find and slay the beast. But it flees before them into wyvern
country. There they must face not only
the tainted hind and similarly polluted fey, but also backcountry wyverns,
forest dragons, pukwudgie necromancers, and rifle-wielding werewolves who
worship a blood goddess even the orthodox thorn elves have forsworn.
—Pathfinder Bestiary 5
53
With 5e D&D opening up to third-party creators, it looks
like Scarred Lands may be back in business for both D&D and Pathfinder. By the time you read this the Kickstarter
will likely be over—sorry, guys, this one snuck up on me—but as a huge fan of
the original setting I’ll be interested to see where things go from here. Anyway, I bring this up because the cerynitis
is perfect for the god- and
Titan-touched Scarn.
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