To get the full story on Lorthact, you’re going to need the Inner Sea Bestiary—essentially he was a
consigliere to several archdukes until the Whore-Queen of the erinyes caught
him plotting above his station, and now he hides out in Korvosa. It’s no question that his influence is one of
the things that make Korvosa such a dark mirror of the agathion-blessed
Magnimar, and in particular you can feel his stain all over the dark teaching
methods of Korvosa’s magic college, the Academae.
But if your campaign’s not set in Golarion even his generic stats paint a picture of a pretty terrifying opponent. His party piece is that he can steal spells
and even school abilities from wizards.
(Not only that, but the school abilities remain stolen as long as Lorthact retains them!) He also exists somewhat out of the time stream,
making many divinations useless against him.
And time stops? He ignores those. (#sorryaboutit) Add to that a host of spell-like abilities (many
of them empowered or quickened), his ability to drain intelligence with every
weapon strike, and the usual risks of taking on an infernal duke, and your
adventurers have one hell (ouch, sorry, even I’m wincing at that one) of a
devil to face.
In a standard campaign, Lorthact could make for an amazing
final encounter—the devil whose behind-the-scenes influence has been making the
party’s life a living hell (there’s that word again) since their very first
adventure (or maybe even earlier, if any of the PCs were once wizard’s
apprentices). In a mythic campaign, he
might be the third-party spoiler that robs PCs of crucial abilities at just the
wrong time, when whole worlds hang in the balance. Either way he’s the devil you can’t
know…until it’s too late.
There has never been
a senior mage able to “complete the Pentagram”—a term for casting gate, prismatic sphere, time stop,
power word: kill, and then releasing
a previously prepared wish (in other
words, 20th level)—in the history of the Emerald Academy. This is because the Chair of Shadow Magic is
actually a thrall of Lorthact, and together the two ensure that no mage ever
reaches that august level of power.
(Archmages are identified and eliminated even sooner.)
The Intelligent
Artifice behind the inevitable race, the Mōnarch has diverted the crafteries into forming siege weapons
and strange constructs instead of inevitables.
When queried, the Mouth of the Mōnarch
replies that “all is progressing in accordance with the Plan.” The author of that plan is Lorthact and the
infernal consigliere is putting his new patron’s resources to good use.
A nation imprisoned
in ice. The Holy City ripped from
the ground and sent into the sky. An
elven queen crucified on her own Throne of Thorns. And the fey queen who has engineered it all
promises to reverse everything in a heartbeat the instant she is handed
Lorthact’s crown. The fact that
Lorthact’s crown is formed from the very horns of his head is a detail she’ll
leave adventurers to wrestle with.
—Inner Sea Bestiary
26–27
Lorthact’s stats come courtesy of Jason Nelson.
Remember this photo?
The episode Mike was filming that night airs tonight at 9:00 PM Eastern
on CNN. There’s a tiny chance you might
see me poolside! But you won’t. #iamnotphotogenic
(Also if you actually live in
Baltimore, check out the front page of The Baltimore Sun where my
coworker Aaron and his son Noah make an appearance.)
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