I had to memorize Die Lorelei in 8th grade—a task I hated at the time—so having surmounted that
poetical obstacle I’m rather attached to Heinrich Heine’s image of the Lorelei
as a bewitching maiden. I’ve even
referenced the Lorelei a few times in adventure seeds here on this blog.
Then Bestiary 4
comes out, and with it the stony, anemone-like lorelei. Suffice it to say, this is not Die schönste Jungfrau
of my imaginings, and I have real trouble imagining her combing mit goldenem Kamme through her rocky
tentacles.
That said, my personal preferences
don't always line up with what's best for the game. Example: I always loved D&D’s doglike
kobolds, especially as portrayed by Ken Rolston in GAZ7: The Northern Reaches, but 3.0/Pathfinder’s draconic kobolds offer
up far more story and role-playing avenues.
When it comes to loreleis, we already have several beguiling fishy
maidens of one sort or another; we don’t need another one. Going back to the lorelei’s etymology to
create this horrific but charming rock creature is the right move.
One other thing to call out about the
Pathfinder lorelei is its power over the undead. That’s an interesting hook to add to a
creature that’s already so good at causing the kind of destruction that easily
fosters undeath. And now that we have so
many aquatic undead to choose from in the game, you can stitch together pretty
memorable combos with a lorelei and duppies, floodslain (see Belkzen, Hold of the Orc Hordes), or
even an immature sea bonze.
The
path up to a waterfall is lined with corpses crudely nailed
to the rock walls so they stand like sentinels.
This is the collection of a lorelei.
She uses speak with dead to
plunder the corpses’ secrets, and then ventriloquism
and whispering wind to make the dead
“talk” to other passersby. Her aims in
doing so, while varied, are always antagonistic, whether she is spreading
rumors about a scandal in the nearby village, convincing hikers their trailmates
are plotting against them, or simply shrieking to scare victims into falling
down the sheer cliff face.
Not
all loreleis have the upper tentacle in dealing with the
undead. The graveknight Malcus Ebonheart
responded to a lorelei’s attempt to charm him by nailing her with ensorcelled
spikes to the prow of his ship. The
magical spikes keep the lorelei alive despite her water dependency; the other
thing that keeps her alive is her prompt use of water and fog magic at the
graveknight’s command.
Loreleis
produce by budding—and sometimes it goes wrong. Rather than grow from a separate piece of
flesh, the lorelei Mantua’s daughter was born from the side of Mantua’s head
and remains there still as little more than a stunted growth. Shandra seeks a way to kill her mother
without losing her mother’s healthy body, and she will eagerly murmur this to
anyone who will listen while Mantua is asleep.
—Pathfinder
Adventure Path #60 86–87 & Pathfinder
Bestiary 4 184
More on the lorelei can be found in Pathfinder Adventure Path #60: From Hell’s Heart.
Heehee.
I said “fishy maidens.”
A number of folks wrote in to remind me
that AD&D had a living wall—originally from the Ravenloft setting, I
believe, though it made it into the Monstrous
Manual. It’s actually a supremely
nasty monster filled with trapped souls whose abilities it can use to attack.
Given that the MM is one of the few 2e books I own (and probably the only hardcover),
maybe I should have remembered it…but I stand by my original assessment that
Pathfinder’s living wall way more resembles the Magic: The Gathering card than
it does Ravenloft’s necromantic horror.
Looking for the locust swarm? We covered it back here.
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