Note: You know how I’m
often mentioning I’ve been hanging out in the ER or spending time in the
hospital? And every time you all
very worriedly ask me how I am, I’m always like, “No, it was for someone else;
I’m fine.” Yeah, well this weekend
it was for me. I had a pretty big health
scare and am currently home from work.
I’m staying positive and keeping my spirits up, but I’m taking it very
easy. So blog posts will be short
and sweet, and I’ll be taking a break from major intros and juggling reader
comments for a while.
Fossegrims are tempting water fey in the vein of the Lorelei
(the folkloric one, not the game monster). Unlike most water sprites who are content to just punish
those who trespass into their territory, fossegrims actively lure mortals to their
deaths with enchanting music and by appearing as glittering piles of treasure.
The Vale of
Glittering Waters is famous for its abundant waterfalls and notorious for
the number of fossegrims it hosts—fully a dozen or more spread out under the
valley’s many cascades. Nor are
the glittering treasure forms of the fossegrims the only temptation. Several of the waterfalls hide tunnels
that go deep into the hills. Here
more treasures await, mined by creatures called knockers that seem to resemble
evil or perhaps even undead pechs.
An undine desires
to meet her real father against her elven mother’s explicit wishes. She recruits adventurers to help her
search. Her true father turns out
not to be a triton, marid, or other elemental creature, but a lustful fossegrim
who dallied with her mother before attempting to drown her. The fossegrim will not also attempt to
drown his water-blooded daughter (seducing her might be another matter), but
those traveling with her are afforded no such protection.
Vidgur the Proud was
true to his name when he challenged a linnorm far beyond his ability. One contemptuous bite from the dragon’s
jaws severed Vidgur’s hand and poisoned his blood. Rather than the usual venom, the poison cursed Vidgur to hunt ceaselessly for the linnorm’s gold in the
waters where he was maimed.
Eventually Vidgur simply became one with the water, becoming a fossegrim
who still sings of lost treasures to tempt similarly greedy men. (He plays a lap harp specially tuned to
accommodate his missing hand.) The
linnorm is long gone, but the descendants of Vidgur’s talking magpie companion
still chatter in these woods, and one of them may set adventurers on the path
that will—eventually—lead to the linnorm’s real treasure.
—Pathfinder Bestiary 4
114
Sticklers will notice I fudged creature types/abilities
slightly in the above seeds. Ideas
always win over crunch in my book.
3.5 fans will remember the fossergrim, which (in addition to
having one extra letter) was a more benevolent fey figure bound to its
waterfall in a manner similar to a dryad.
Pathfinder GMs will also find it has one tactic worth stealing: It
prefers to fight from behind its waterfall, taking advantage of the one-half
concealment.
This radio show started well, with some nice new music and a
belated 20th anniversary salute to Bush’s Sixteen
Stone. But about 40 minutes in
I had a health issue and had to go to the ER. So yeah…that was a thing. (Obviously, I’m better(ish) now.) Enjoy what’s there, though.
If you’re a new listener or just need a musical fix, I’ve
saved last week’s show over on MediaFire.
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