Petitioners are the souls of the dead, after having reached
their final reward. Stripped of
most of their memories, they take on new forms and abilities based on the Outer
Plane to which they now belong.
If I’m recalling right, the 3.0 Manual of the Planes referred to petitioners as the spear-carriers
of the Outer Planes—part of the set dressing. And for the most part they are—you visit Heaven, you expect
to see angels; visit Hell, you expect the damned. Like the ghosts in a Harry
Potter novel, they’re part of the background…right up until the moment you
reveal they’re more important, of course.
Adventurers step
through a portal to the Abyss and arrive in one of the larva spawning
streams. They must escape before
they are noticed by the demon guards, devoured by the maggot-like petitioners,
or ground into paste in a soul mill.
Only the soul of a
renegade minotaur knows the secret to safe passage through Labyrinth of
Tranquility. Now one of the
shapeless, it resides in the chaos of Limbo. Attempts to wrest the secret from the spectral minotaur will
draw the ire of any nearby proteans.
Already a strange
city—what with its vodyanoi gypsies, poplar dryads, stone giant chess
players, and copper-roofed towers—the city of Idris is best known for its Revenants
District. There petitioners
manifest spontaneously beneath the many archways and shadowy galleries. They congregate in loose groups for up
to a week or so, then succumb to the pull of the ancient fountain in the center
of the district. Once they
submerge themselves, they vanish forever, presumably to their final
reward. No one knows why the
petitioners appear here in defiance of supernatural laws, but desperate family
members, oracles, and fortune hunters linger here, trying to catch one last
glimpse or tease out one final secret from the disoriented souls. Daemons and hags sometimes raid
Revenants as well, so the Watch is always hiring experienced adventurers to
stand a night’s shift.
—Pathfinder Bestiary 2
208–209
Obviously, Idris takes a tiny drop of inspiration from Ghostwalk’s city of Manifest, which I
feel very strongly about.
Planescape fans, tell us more about your petitioners. Drop us a note or a comment!
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