Other CR 20 fiends plot and plan and scheme. Not the olethrodaemons. They just want to cause death and
devour souls on a mass scale.
(See, kids? It’s important
to have goals.)
To me, olethrodaemons are interesting because they are by definition
juggernauts—that is, practically living siege towers. So I also imagine things riding on them or accompanying
them: other daemons, fiendish vermin, or undead basking in the fumes of the
olethrodaemons’ soul-drained breath.
And, of course, there’s the question of whom these daemons
serve: Is it a Horseman, a mad mortal, or their own ends? Which leads us to another interesting
thing: Olethrodaemons are actually comparatively risk-free to summon compared
to most other fiends (and even certain super-celestials like solars). These daemons want to be summoned; they want
to cause epic destruction. So
they’re actually (as Horseman of the
Apocalypse and Ultimate Magic
point out) practically bargain-priced as forces of annihilation go.
Oh, and PS: Four stomach chambers. That drain levels.
Getting swallowed by one of these things? Sucks.
The city of
Preservation is one of the only safe refuges for adventurers on the Plane
of Daemonus. No lesser daemon will
travel near it, as Preservation is founded on the site where the Oinodaemon
once dewinged and beheaded an early Horseman of War. But now an olethrodaemon bears down on the city like an
engine of death, the call of the many succulent souls there too strong to bear
any longer.
An olethrodaemon is
summoned to destroy the dam at Bighorn Pass. A creature of fiery hunger, this daemon favors its wall of fire attack, and fiendish magma
elementals and whole flocks of fire mephits drop off its bloated body as it
travels. While these parasites are
not much of a threat to adventurers who can stand up to an olethrodaemon, the
confusion and devastation they add to the encounter further confound rescue
efforts.
Hemisite is an
olethrodaemon who serves the Horseman of War; hunts of sangudaemons (see HotA) ride its back. The olethrodaemon paragon Um Kul Tar
serves the Horseman of Pestilence and revels in destroying cities already
weakened by plague. The bone-white
orb Skullcrusher serves no one, but it leads two devourers on a chain and once
was seen vomiting up a dread wraith.
—Pathfinder Bestiary 2
70–71
As usual, I avoid mentioning planes that are Paizo IP by
name above. Obviously most
Pathfinder campaigns will locate their olethrodaemons in Abaddon; in 3.5’s Great
Wheel they hang out in the Gray Wastes and especially Gehenna. In fact, the crawling cities of Gehenna
might actually be olethrodaemons grown to enormous size.
Also, the olethrodaemon should not be confused with the
olestradaemon. The latter has only
one special attack, but it’s a doozy.
(*rimshot* Thanks, folks; I’ll be here all night.)
Still encouraging reader questions and feedback this week. Send me an email—to avoid spambots,
I’ll type my address as dailybestiary [at] gmail [dot] com, but you get the
idea—or leave a comment and I’ll do my best to respond here.
There were some really cool ideas here. The notion of lesser daemons dropping off of them like parasites is a crazy cool visual, as is thinking about the Crawling City of Gehenna being a single gigantic olethrodaemon. Nice stuff!
ReplyDeleteThe line in the City of Preservation alluding to sites associated with the Oinodaemon being something of a taboo for daemons, that's my thinking as well. I think I outright suggested it with the location of Balishek's Crater, but off the top of my head I don't recall what history got cut for space regarding previous Horsemen killed by the First to prove a point. I like to think that even though relatively few daemons know that the Oinodaemon actually existed, anything associated with him/her/it is going to act on them regardless, and they'll be unwilling to approach locations of objects sufficiently touched out of fear more than anything else.
Thanks! Yeah, I definitely remembered you had at least one region where daemons failed to tread, and I remembered your comments here about the Oinodaemon, so Preservation is a bit of an homage to both those things. I would have to go back to Horsemen to see what lore made it in or out, but I'm pretty sure you got the point about Balishek's Crater across.
ReplyDeleteAnd "something bad-even-by-the-standards-of-evil happened here" is always a good excuse for putting a semi-safe base on an evil plane. :-)
You're right, there was only one Crawling City in Gehenna! Whoops. This is always the trade-off with this blog. If I compose at lunch like I'm supposed to, I end up playing fast and loose with the details; when I compose at home, what I gain in accuracy I lose in precious, precious sleep.