Edit: In Safari, the Kappa and Kangaroo entries seem to be mashed up. Try the Tumblr versions here and here.
Marsupials tend to be signifiers of isolated worlds or island realms, à la Australia. If you show your players a kangaroo, they’re probably going to expect boomerangs and bunyips, too, and that’s a good thing.
Marsupials tend to be signifiers of isolated worlds or island realms, à la Australia. If you show your players a kangaroo, they’re probably going to expect boomerangs and bunyips, too, and that’s a good thing.
Then again, we’re pretty happy to mix American and European
animals (how many times has a raccoon shown up in your version of Sherwood
Forest?), so if you want kangaroos to go loping over the same plains as bison
and wildebeests, be my guest.
Having the neighboring gnomes farm kangaroos instead of Holsteins is
definitely a shift toward the fantastic.
That said, while I can easily see fighting the cat/wolf-like
thylacines, I hope kangaroos were
only statted up as animal companions (or as game in a wilderness survival
scenario). I don’t know if I want
to hang out with players who would hunt them solely for the XP…
More toad-like
gripplis sometimes ride kangaroos, referring to them affectionately as “Big
Hoppers” to their “Little Hopper” selves.
The often paint the kangaroos to match their own mottled colorings, and
some of these paints have magical powers.
Explorers stranded on
an island of marsupials find themselves hunted by wolf-like creatures. Lacking shelter or an ability to outrun
the beasts, they take to the trees—only to find their thylacine pursuers are
just as much cat as wolf, and the beasts eagerly chase up the branches after
them. The fight disturbs the
area’s other arboreal residents: variant Small-sized marsupial gargoyles with
rat-like faces.
Adventurers and
cities don’t mix easily—even the most good-hearted parties end up breaking
a few laws. After their latest
legal dustup, a group of sellswords find themselves transported to an isolated
colony. The new colony is a
struggling affair built on the ruins of an old settlement whose inhabitants all
disappeared. A week after the
party arrives, one possible reason presents itself: a typhoon strikes,
rendering much of the town uninhabitable.
The citizens hope to shelter in the old colony’s abandoned church, but
must contend with giant cockroaches within and packs of storm-rattled, hungry
thylacines without.
—Pathfinder Bestiary 3
191
I took that picture. In Australia!
If you didn’t read yesterday’s post (it went up really late—thanks, 12-hour workday!) be
sure to check it out. Reader
Nick’s random rolls resulted in a really fantastic adventure hook I’d love to
work into a session.
His rolls for today, on the same charts: Giant cockroaches/New
home for displaced people/In a church.
See above.
Want to contribute?
Pick three charts from the GameMastery
Guide or your favorite adventures, roll d20s, and Gmail or send me the
results.
Also, for fans of my radio show (y’know, both of you), there
was an episode this week, but the
station website is down so the show didn’t get recorded. I did make a mix of the playlist,
though; I just need time to figure out how best to share it.
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