As subterranean peoples go, the dark folk are comparatively
decent neighbors—they aren’t degenerate savages like the morlocks, hedonistic
demon-worshippers like the drow, slavers in service to dour gods like the
duergar, or kidnapping mad sadists like the derro. Compared to them, a race of chaotic neutral thieves and
poisoners seem almost benign. But
the very fact that dark stalkers can’t be easily categorized by their goals or
habits makes one ask: So what are they hiding?
At least one school
of shadowdancers is actually a cover for a shadow school of dark stalker
assassins.
The Watch corners a
black-cloaked man and a pair of diminutive companions stealing artifacts
from the town museum. In order to
escape, the man slit his own lackeys’ throats, then vanished in the flash. However, he dropped a scrap of paper
that seems to reference something called the Umbral Orrery. Wanted posters for the man are now on
every street corner.
The head of the
thieves’ guild becomes alarmed when a new poison called Black Smear floods
the town—and not just because it threatens his monopoly. His men track the suppliers three
levels down below the city, where the closes and basements give way to caverns
peopled by dark folk. Dark
stalkers captured one of his men, but he can’t go to the authorities because he
himself is a fugitive due for hanging.
—Pathfinder Bestiary
54
The closes of Edinburgh are awesome for sparking game ideas.
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