For the most part, crawling hands are just one of the
hazards of breaking into a wizard’s tower. But a solitary crawling hand (especially an Advanced
specimen or one enchanted with a sleep
or hold person effect) has the
potential to be a great silent assassin in a locked room mystery. And giant crawling hand invariably
inspire questions…foremost among them being: Where did the necromancer get a
hand that large? And what happened
to the rest of the body?
One of the so-called
“white necromancers,” Carson Vederack explores his discipline’s potential
to heal and empower without trucking with spells that owe their energy to the
Negative Energy Plane or other dark forces. Nevertheless, he is rarely without the service of at least
one crawling hand.
The assassin lord
known as the Mask has a crawling hand he calls Crandall. The dexterous hand can juggle, perform
sleight of hand, pick pockets, and even do shadow puppets—indeed, journeyman
rogues are often tasked with putting on a show with Crandall to practice their
showmanship and mark-finding. But
the Mask’s favorite use for Crandall is bestowing the hand as a gift to politicians
who fail to do his bidding.
Setting himself up as
a sorcerer-duke paying only nominal fealty to the Rose Scepter, Shartan
Mourne rules from a throne made out of two giant crawling hands—one of which is
often out on assignment pursuing marked quarry. Little does he know that the previous owner of the hands—a
rune giant betrayed and maimed by his rivals long ago—is very much alive and
intends to pound the sorcerer-duke to a pulp with his iron-shod stumps (as well
as any meddling adventurers who get in his way, or who harm Mourne or the hands
before he can get to them).
—Pathfinder Bestiary 2
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