(Illustration by Yigit Koroglu comes from the PaizoBlog and is © Paizo Publishing.)
The last year or so has been pretty good to aboleths—their
schemes are the focus of the Ruins of Azlant Adventure Path, they got a
full-fledged ecology in the same, and psychic monsters and psychic magic in
general have been on the upswing since the release of Occult Adventures and the Occult
Bestiary.
One of OB’s
contributions was the omnipath, the information-sharing/communications network
(with a dash of spying and possession) of the aboleth race. It was also one of our first indications that
the race (known as othagu or alghollthus, depending on what source you’re
reading) included more phenotypes than the tentacled fish form of the aboleths
and the veiled masters. Omnipaths
resemble eels, but with a horrific set of multiple jaws nested inside each
other, like something from the Alien
franchise. They have equally horrifying
powers: an eidetic memory, the magic of a 15th-level psychic, a touch that can
turn skin transparent and vulnerable, psychic tail rays (because why not), and
a telepathic mesh that allows an omnipath to share sensations and possess
victims with alarming facility. They
are, in short, bad news.
If you’re an aboleth fan, omnipaths make an excellent
high-level contribution to the family tree.
If you’re not, they could still be useful in your campaign, either as
one-off aquatic/subterranean monsters or as part of some other cabal. Iku-tursos and siyokoys are both good options to pair omnipaths with in Pathfinder. And in D&D (particularly 2e
AD&D Spelljammer) the neogi race may have bred omnipaths to combat the
threat of illithids, or developed them in some sick collaboration with the mind
flayers.
The mysterious and
seemingly utopian kingdom of Ildevania is protected by the Queen’s Mantle—a
phrase meant as a metonym for her power and authority, but that also nods to
the very real mesh of telepathic energy she shares with her trusted agents, the
Footmen. Adventurers discover that many
of the Footmen are actually omnipaths and their thralls. Is the country’s utopian peace worth the dark
bargain the queen has made?
Adventurers manage to
subdue the saboteur Renoir and shut the Cypher Gate, sealing in the dread
energies he meant to unleash. His
capture also reveals the very real threat of the aboleth nation lurking far below
the canals of Vinchenza, City of Spices and Spies. Incensed that Renoir shattered the Calling Crystal that allowed Vinchenza’s
fleet captains to speak over long distances, the Doge’s Council wants
adventurers who can do the same to the aboleths—by gutting their omnipath
network like so many eels.
A spiritualist
unlocks a dark secret from an adventurer’s past: She was an omnipath in her
past life. Moreover, that omnipath’s
mother is still alive…and seeks to make contact with her lost daughter, in
whatever reincarnated form she now takes.
The adventurer must wrestle with what to do with this information,
investigate what new insights or powers her heritage might unlock…and face the
possibility that this is all a complicated aboleth plot.
—Occult Bestiary
38–39 & Bestiary 6 204–205
I linked to the more recent (Bestiary 6) stats for the omnipath above.
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